My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Bats Cannon Graveyard
Zap
Bats Cannon Graveyard
Barbarian Barrel
Cannon Hunter Electro Wizard Graveyard
The Log
Cannon Hunter Graveyard
Earthquake
Cannon Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Battle Healer Hunter Electro Wizard Graveyard
Fireball
Cannon Battle Healer Hunter Electro Wizard
Poison
Bats Cannon Battle Healer Hunter Electro Wizard Graveyard
Lightning
Cannon Battle Healer Hunter Electro Wizard
Rocket
Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Battle Healer Freeze Hunter Electro Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Cannon Battle Healer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Healer Graveyard
Cannon
Battle Healer
Bats Hunter Electro Wizard Graveyard
Freeze
Graveyard
Hunter
Battle Healer
The Log
Graveyard
Electro Wizard
Graveyard Battle Healer
Graveyard
Freeze Electro Wizard Bats Battle Healer The Log

Defense Synergies 1 17

Bats
Cannon Battle Healer Freeze Hunter The Log Electro Wizard
Cannon
The Log Bats Battle Healer Hunter Electro Wizard
Battle Healer
Bats Cannon Hunter The Log Electro Wizard
Freeze
Bats Hunter Electro Wizard
Hunter
Bats Cannon Battle Healer Freeze The Log Electro Wizard
The Log
Cannon Bats Battle Healer Hunter Electro Wizard
Electro Wizard
Bats Cannon Battle Healer Freeze Hunter The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
Hunter Bats Cannon Battle Healer The Log Electro Wizard
Cannon Hunter Bats Freeze Electro Wizard
Cannon Hunter Bats Electro Wizard
Battle Healer The Log
Freeze The Log Bats Cannon Hunter Electro Wizard
Bats Hunter Electro Wizard Cannon Freeze
Cannon Battle Healer The Log Electro Wizard
Cannon Hunter
Cannon Battle Healer Hunter Electro Wizard
Bats Electro Wizard Cannon Freeze Hunter The Log
Hunter Bats Electro Wizard
Cannon Hunter Bats Battle Healer Freeze The Log Electro Wizard
Bats Cannon Freeze Hunter The Log Electro Wizard
Cannon Hunter Electro Wizard
Cannon Freeze Hunter The Log Electro Wizard
Bats Cannon Hunter Electro Wizard
Cannon Bats Battle Healer Hunter The Log Electro Wizard
Freeze Hunter The Log Bats Cannon Battle Healer Electro Wizard
Cannon Hunter Electro Wizard
Bats Cannon Battle Healer Hunter The Log Electro Wizard
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Wizard
Electro Wizard Battle Healer Hunter The Log
Bats Battle Healer Hunter The Log Electro Wizard
Hunter Bats Battle Healer The Log Electro Wizard
Cannon Battle Healer Hunter
Bats Freeze Hunter Electro Wizard
Bats Battle Healer Hunter Electro Wizard
Battle Healer Hunter
Freeze Electro Wizard Bats The Log
Cannon
Bats Hunter
The Log Electro Wizard
Cannon Hunter
Cannon
Electro Wizard Bats Battle Healer Freeze Hunter The Log
Bats Cannon Battle Healer Freeze Hunter The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze The Log
The Log
Bats Freeze Hunter
The Log
The Log Freeze Hunter
The Log
Bats Electro Wizard
The Log Electro Wizard
Hunter The Log
Freeze
The Log
Hunter The Log
The Log
Freeze
Bats
Hunter The Log Electro Wizard
The Log
The Log
The Log
The Log
Freeze The Log Hunter
The Log Hunter Electro Wizard
The Log
The Log
Bats Hunter Electro Wizard
Electro Wizard Bats Freeze
Hunter The Log
Freeze Electro Wizard
The Log
Electro Wizard Bats Freeze
Hunter Electro Wizard
Freeze
The Log
Hunter Electro Wizard
The Log
Bats Freeze The Log Electro Wizard
Bats Electro Wizard
Freeze The Log Electro Wizard

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