My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Sparky
Giant Snowball
Minions Princess
Zap
Minions Firecracker Princess Sparky
Barbarian Barrel
Knight Firecracker Elixir Golem Princess Sparky
The Log
Firecracker Elixir Golem Princess Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Minions Firecracker Princess
Royal Delivery
Knight Minions Firecracker Elixir Golem Princess Sparky
Fireball
Minions Firecracker Elixir Golem Princess Sparky
Poison
Minions Firecracker Elixir Golem Princess Sparky
Lightning
Knight Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Freeze Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Elixir Golem Princess Freeze Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Elixir Golem Freeze
Knight
Minions Firecracker Princess Arrows Sparky
Minions
Knight Firecracker Elixir Golem Sparky
Firecracker
Knight Elixir Golem Minions Princess Sparky
Elixir Golem
Firecracker Arrows Minions Sparky
Freeze
Arrows
Princess
Knight Firecracker Sparky
Sparky
Arrows Knight Minions Firecracker Elixir Golem Princess

Defense Synergies 3 7

Arrows
Knight Sparky
Knight
Minions Firecracker Princess Arrows Sparky
Minions
Knight Firecracker Freeze
Firecracker
Knight Minions Princess
Elixir Golem
Freeze
Minions Sparky
Princess
Knight Firecracker
Sparky
Arrows Knight Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Sparky
Sparky Knight Minions Firecracker
Sparky Knight Minions Freeze
Sparky Knight Minions Firecracker
Arrows Firecracker Princess Sparky
Arrows Freeze Minions Firecracker
Minions Arrows Firecracker Freeze Princess
Arrows Sparky
Sparky Minions Princess
Knight Firecracker Sparky
Minions Arrows Knight Firecracker Freeze Princess
Arrows Minions Firecracker Princess
Sparky Knight Minions Freeze
Sparky Arrows Minions Firecracker Freeze Princess
Sparky Knight
Freeze Sparky
Sparky Arrows Knight Minions Firecracker
Arrows Knight Minions Firecracker
Arrows Freeze Knight Minions Firecracker Princess
Sparky
Arrows Knight Minions Firecracker Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Sparky
Arrows Knight Firecracker
Knight Minions Sparky
Knight Sparky
Knight Sparky
Arrows Firecracker Minions Freeze Princess
Sparky Knight Minions
Knight Sparky
Freeze Knight Minions Firecracker Sparky
Sparky
Knight Minions Sparky
Arrows
Knight Sparky
Firecracker Princess Sparky
Sparky Knight Minions Firecracker Freeze
Arrows Minions Firecracker Freeze Princess Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Firecracker Freeze Sparky
Arrows Firecracker Princess
Arrows Sparky
Arrows Knight Firecracker Freeze Sparky
Arrows Firecracker Sparky
Arrows Firecracker Minions Freeze Princess
Arrows Firecracker Princess Sparky
Arrows Firecracker Freeze Princess
Arrows Firecracker
Minions Sparky
Firecracker Arrows Knight Princess Sparky
Arrows Firecracker Princess
Knight Firecracker Princess Sparky
Arrows Minions Firecracker Freeze Princess
Princess Arrows Firecracker Sparky
Arrows Firecracker Princess Sparky
Arrows Firecracker Princess Sparky
Arrows Freeze Sparky
Minions Sparky
Arrows Firecracker Princess Sparky
Arrows Firecracker Princess
Minions Sparky
Arrows Princess
Sparky
Arrows
Arrows Firecracker Freeze Princess Sparky
Arrows Firecracker Princess Sparky
Arrows Princess Sparky
Arrows Firecracker Sparky
Arrows Firecracker Princess Sparky
Minions Firecracker Freeze
Sparky
Arrows Sparky
Arrows Firecracker Freeze Princess Sparky
Sparky
Arrows Firecracker Princess Sparky
Minions Freeze Princess
Arrows Firecracker Princess
Freeze
Arrows
Knight Firecracker Princess Sparky
Arrows Firecracker Princess
Arrows Sparky
Firecracker Sparky
Minions Firecracker Freeze Princess Sparky
Firecracker Princess
Firecracker Freeze Princess Sparky
Sparky
Firecracker Sparky

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