My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Goblin Hut Royal Ghost Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Fire Spirit Archers Goblin Hut
Zap
Fire Spirit Archers Goblin Hut
Barbarian Barrel
Fire Spirit Archers Goblin Hut Royal Ghost
The Log
Fire Spirit Archers Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Fire Spirit Archers Goblin Hut
Royal Delivery
Fire Spirit Archers Goblin Hut Royal Ghost Mother Witch
Fireball
Archers Goblin Hut Mother Witch
Poison
Archers Goblin Hut Mother Witch
Lightning
Goblin Hut Mother Witch Monk
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Royal Ghost Fireball Mother Witch Giant Goblin Hut Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Royal Ghost Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Mother Witch
Archers
Giant Goblin Hut Royal Ghost
Fireball
Giant
Giant
Fire Spirit Archers Fireball Goblin Hut Royal Ghost Mother Witch
Goblin Hut
Archers Giant Royal Ghost
Royal Ghost
Archers Giant Goblin Hut Mother Witch Monk
Mother Witch
Fire Spirit Giant Royal Ghost
Monk
Royal Ghost

Defense Synergies 0 5

Fire Spirit
Archers
Goblin Hut
Fireball
Goblin Hut
Giant
Goblin Hut
Archers Fireball Royal Ghost Mother Witch
Royal Ghost
Goblin Hut Mother Witch
Mother Witch
Goblin Hut Royal Ghost
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Goblin Hut Monk
Goblin Hut Fire Spirit Archers
Goblin Hut Monk
Fireball Monk
Fireball Fire Spirit Archers Royal Ghost Mother Witch
Fire Spirit Archers Fireball Goblin Hut
Fireball Monk
Goblin Hut
Fire Spirit Archers Royal Ghost
Archers Mother Witch Fireball Goblin Hut Royal Ghost
Archers Fireball Goblin Hut
Goblin Hut Fire Spirit Fireball
Fire Spirit Fireball Goblin Hut Royal Ghost
Goblin Hut
Monk Fireball Goblin Hut
Fireball Goblin Hut
Fire Spirit Fireball Archers Goblin Hut Royal Ghost
Fire Spirit Archers Fireball Goblin Hut Royal Ghost Mother Witch
Goblin Hut
Royal Ghost Fire Spirit Archers Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Goblin Hut Royal Ghost
Fireball Archers Royal Ghost Monk
Goblin Hut
Fireball Monk
Goblin Hut
Fire Spirit Fireball Mother Witch Archers Goblin Hut Monk
Archers Fireball Goblin Hut
Fireball Goblin Hut Monk
Goblin Hut
Goblin Hut
Monk Fireball
Fireball
Archers Fireball
Goblin Hut Archers Fireball Monk
Archers Fireball Goblin Hut Royal Ghost Mother Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Monk
Fireball Monk Royal Ghost
Fireball Goblin Hut
Fireball
Fireball Fire Spirit
Fireball Mother Witch Fire Spirit Monk
Fire Spirit Archers
Fireball Fire Spirit
Fireball Monk
Fire Spirit Fireball
Monk Fireball
Fireball Monk Fire Spirit Archers
Fire Spirit Fireball Goblin Hut
Fireball Monk
Fireball Goblin Hut
Fireball Goblin Hut
Fireball Goblin Hut
Monk Fireball
Fire Spirit Archers Fireball Monk
Fire Spirit Fireball Mother Witch Monk
Fireball Monk
Fireball
Monk
Fireball Monk
Mother Witch Fire Spirit Fireball
Fireball Royal Ghost Monk
Fireball Monk
Fireball
Fire Spirit Archers Fireball Mother Witch
Fireball Goblin Hut
Fireball
Fireball
Fireball Monk
Fireball Monk
Fire Spirit Archers Fireball Goblin Hut
Fireball Fire Spirit Archers Monk
Fireball
Fireball
Fireball
Monk Fireball
Fireball
Fireball
Fireball Royal Ghost Monk
Fireball Monk

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