My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Giant P.E.K.K.A Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant P.E.K.K.A Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Phoenix
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Rascals Musketeer Royal Ghost
The Log
Rascals Musketeer
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Musketeer P.E.K.K.A Royal Ghost
Fireball
Rascals Musketeer
Poison
Rascals Musketeer Phoenix
Lightning
Musketeer Phoenix
Rocket
Rascals Musketeer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Musketeer Phoenix Rascals Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Musketeer Phoenix

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Musketeer
Musketeer
Giant Rascals P.E.K.K.A Royal Ghost
Giant
Musketeer Rage Rocket Royal Ghost
Rocket
Giant
Rage
Giant Phoenix
P.E.K.K.A
Musketeer
Royal Ghost
Musketeer Giant
Phoenix
Rage

Defense Synergies 0 3

Rascals
Musketeer
Musketeer
Rascals P.E.K.K.A Royal Ghost
Giant
Rocket
Rage
P.E.K.K.A
Musketeer
Royal Ghost
Musketeer
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
P.E.K.K.A Rascals Musketeer Phoenix
Rocket P.E.K.K.A Rascals Musketeer
P.E.K.K.A Rascals Musketeer Phoenix
Rocket P.E.K.K.A
Rascals Musketeer Royal Ghost
Musketeer Rocket Rascals Phoenix
Rocket Rascals Musketeer P.E.K.K.A Phoenix
P.E.K.K.A Rascals Musketeer Phoenix
Rascals Musketeer Royal Ghost Phoenix
Rascals Musketeer Royal Ghost
Musketeer Rascals Phoenix
P.E.K.K.A Rascals Musketeer Rocket
Rocket Rascals P.E.K.K.A Royal Ghost
P.E.K.K.A Rascals Phoenix
Rocket Rascals P.E.K.K.A
Rascals Musketeer P.E.K.K.A
Rascals Musketeer Royal Ghost
Rascals Musketeer Royal Ghost
P.E.K.K.A Musketeer Phoenix
Rascals Royal Ghost Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals P.E.K.K.A Royal Ghost
Musketeer Rocket Royal Ghost Phoenix
P.E.K.K.A Rascals Musketeer Rocket
Rocket P.E.K.K.A Rascals Musketeer Phoenix
P.E.K.K.A Rascals Musketeer Phoenix
Rocket Rascals Musketeer
Rascals Rocket P.E.K.K.A Musketeer Phoenix
P.E.K.K.A Rascals Phoenix
Rocket P.E.K.K.A Phoenix
P.E.K.K.A Musketeer Phoenix
P.E.K.K.A Rascals Musketeer Phoenix
Rocket P.E.K.K.A Phoenix
Rascals Rocket P.E.K.K.A
Rascals Musketeer
Rascals Phoenix Musketeer Rocket P.E.K.K.A
Rascals Musketeer P.E.K.K.A Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer Rocket Royal Ghost
Musketeer Royal Ghost
Rocket
Rascals Musketeer Rocket
Rocket
Musketeer Rocket
Musketeer
Rocket Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Musketeer Royal Ghost
Musketeer
Rocket Musketeer
Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
P.E.K.K.A
Rocket
Musketeer Rocket
Rocket Musketeer
Rascals Musketeer Rocket
Musketeer
Rocket
Musketeer P.E.K.K.A
Rascals Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Royal Ghost
P.E.K.K.A
Rocket

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