My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Giant Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Royal Giant Inferno Tower Bandit Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Royal Ghost Bandit
The Log
Firecracker Royal Giant Bandit
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Royal Ghost Bandit Inferno Dragon
Fireball
Firecracker Inferno Tower Bandit Inferno Dragon
Poison
Firecracker Inferno Tower
Lightning
Inferno Tower Bandit Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Bandit Poison Inferno Dragon Giant Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Ghost Bandit Poison

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Giant Bandit Inferno Dragon
Royal Giant
Firecracker Poison Royal Ghost Bandit
Giant
Poison Firecracker Royal Ghost Bandit
Inferno Tower
Poison
Royal Giant Giant Royal Ghost
Royal Ghost
Royal Giant Giant Poison Bandit
Bandit
Firecracker Royal Giant Giant Royal Ghost
Inferno Dragon
Firecracker

Defense Synergies 0 5

Firecracker
Inferno Tower Bandit
Royal Giant
Giant
Inferno Tower
Firecracker Poison Royal Ghost Bandit
Poison
Inferno Tower
Royal Ghost
Inferno Tower
Bandit
Firecracker Inferno Tower
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Inferno Dragon Firecracker Bandit
Inferno Tower Bandit Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Bandit
Firecracker Poison
Firecracker Royal Ghost Bandit
Inferno Tower Inferno Dragon Firecracker Poison
Inferno Tower Poison Bandit
Inferno Tower Inferno Dragon
Firecracker Inferno Tower Royal Ghost Bandit
Poison Firecracker Royal Ghost Bandit
Inferno Tower Inferno Dragon Firecracker Poison
Inferno Tower Bandit
Firecracker Poison Royal Ghost
Inferno Tower Inferno Dragon Bandit
Inferno Tower Bandit Inferno Dragon
Firecracker Inferno Tower Poison
Firecracker Royal Ghost Bandit
Poison Firecracker Royal Ghost Bandit Inferno Dragon
Inferno Tower Inferno Dragon
Royal Ghost Firecracker Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Royal Ghost Bandit
Poison Bandit Firecracker Royal Ghost Inferno Dragon
Bandit Inferno Tower
Inferno Tower Bandit
Inferno Tower Bandit Inferno Dragon
Firecracker Poison
Inferno Tower Bandit
Inferno Tower Inferno Dragon
Firecracker Inferno Tower Poison Bandit Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower
Poison
Inferno Tower Bandit
Firecracker
Inferno Tower Firecracker Poison Inferno Dragon
Poison Firecracker Inferno Tower Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Ghost Bandit
Firecracker Poison Royal Ghost Bandit
Poison Bandit
Firecracker Poison
Poison Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker Bandit
Poison
Firecracker Poison Bandit
Poison Firecracker
Poison Firecracker Bandit
Firecracker Poison Bandit
Firecracker Poison
Firecracker Poison Bandit
Firecracker Poison Bandit
Poison
Firecracker Poison Bandit
Firecracker Poison
Poison
Poison
Poison
Firecracker Poison
Inferno Dragon
Firecracker Poison Royal Ghost Bandit
Poison Bandit
Poison Firecracker Bandit
Poison Firecracker
Firecracker Poison
Poison Bandit
Firecracker Poison
Firecracker Poison
Bandit
Poison Firecracker
Poison Firecracker
Firecracker Poison
Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker Royal Ghost Bandit

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