My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Flying Machine Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Flying Machine Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant
Giant Snowball
Fire Spirit Mega Minion Flying Machine
Zap
Fire Spirit Flying Machine
Barbarian Barrel
Fire Spirit Elixir Golem Wizard Ice Wizard
The Log
Fire Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Mega Minion Elixir Golem Flying Machine Wizard Ice Wizard
Fireball
Mega Minion Elixir Golem Flying Machine Wizard Ice Wizard
Poison
Mega Minion Elixir Golem Flying Machine Wizard Ice Wizard
Lightning
Mega Minion Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Elixir Golem Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Elixir Golem Ice Wizard Flying Machine Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Mega Minion Elixir Golem Ice Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Elixir Golem Giant
Mega Minion
Giant Fire Spirit Elixir Golem
Elixir Golem
Fire Spirit Mega Minion Flying Machine Wizard Ice Wizard
Flying Machine
Elixir Golem Giant
Giant
Mega Minion Fire Spirit Flying Machine Wizard Rocket Ice Wizard
Wizard
Elixir Golem Giant
Rocket
Giant
Ice Wizard
Elixir Golem Giant

Defense Synergies 0 5

Fire Spirit
Mega Minion
Flying Machine Wizard Ice Wizard
Elixir Golem
Flying Machine
Mega Minion Ice Wizard
Giant
Wizard
Mega Minion Ice Wizard
Rocket
Ice Wizard
Mega Minion Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Flying Machine Wizard
Mega Minion Flying Machine Ice Wizard
Rocket Fire Spirit Mega Minion Ice Wizard
Mega Minion Ice Wizard
Rocket
Fire Spirit Mega Minion Flying Machine Ice Wizard
Mega Minion Rocket Fire Spirit Flying Machine Wizard Ice Wizard
Rocket Flying Machine
Ice Wizard
Fire Spirit Ice Wizard
Ice Wizard Mega Minion Flying Machine Wizard
Mega Minion Flying Machine Wizard Ice Wizard
Fire Spirit Flying Machine Wizard Rocket Ice Wizard
Fire Spirit Wizard Rocket Mega Minion
Rocket
Wizard
Fire Spirit Mega Minion Flying Machine Wizard Ice Wizard
Wizard Fire Spirit Mega Minion Flying Machine Ice Wizard
Wizard Fire Spirit Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Minion Flying Machine Wizard Rocket
Rocket
Rocket
Fire Spirit Wizard Rocket Flying Machine Ice Wizard
Rocket Mega Minion Flying Machine Ice Wizard
Rocket Mega Minion Flying Machine
Mega Minion
Mega Minion Flying Machine
Rocket
Rocket Wizard
Wizard Flying Machine
Mega Minion Flying Machine Rocket
Mega Minion Flying Machine Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine Ice Wizard
Rocket Flying Machine
Flying Machine Rocket
Wizard Rocket Fire Spirit
Wizard Fire Spirit Mega Minion Flying Machine Rocket Ice Wizard
Fire Spirit Flying Machine Wizard
Fire Spirit Flying Machine Wizard Ice Wizard
Flying Machine Wizard
Rocket Fire Spirit
Rocket Flying Machine Wizard
Fire Spirit Flying Machine Wizard Rocket
Flying Machine Rocket Fire Spirit
Flying Machine Rocket
Flying Machine
Rocket Flying Machine Wizard
Flying Machine Wizard Rocket
Rocket
Rocket
Rocket Fire Spirit Mega Minion Flying Machine Wizard
Rocket Fire Spirit Flying Machine Wizard
Rocket
Rocket Wizard
Rocket
Rocket Flying Machine
Fire Spirit Wizard Ice Wizard
Mega Minion
Flying Machine Wizard Ice Wizard
Flying Machine Wizard
Rocket
Fire Spirit Flying Machine Wizard Ice Wizard
Rocket Mega Minion Flying Machine Wizard
Mega Minion
Wizard Rocket
Rocket
Rocket Wizard
Fire Spirit Flying Machine Rocket
Rocket Fire Spirit Mega Minion Flying Machine Wizard Ice Wizard
Mega Minion Flying Machine Wizard Rocket
Flying Machine Wizard
Rocket
Mega Minion Flying Machine
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket

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