My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Furnace Wizard Witch Giant Skeleton Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Furnace Witch
Zap
Furnace Witch
Barbarian Barrel
Elixir Golem Furnace Wizard Witch Giant Skeleton Ice Wizard Magic Archer
The Log
Elixir Golem Furnace Witch Giant Skeleton
Earthquake
Elixir Golem Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Elixir Golem Wizard Witch Giant Skeleton Ice Wizard Magic Archer
Fireball
Elixir Golem Furnace Wizard Witch Ice Wizard Magic Archer
Poison
Elixir Golem Furnace Wizard Witch Ice Wizard Magic Archer
Lightning
Furnace Wizard Witch Ice Wizard Magic Archer
Rocket
Furnace Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Ice Wizard Fireball Furnace Magic Archer Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Ice Wizard Fireball Furnace

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Furnace Wizard Witch Ice Wizard Magic Archer
Fireball
Elixir Golem Magic Archer
Furnace
Elixir Golem Giant Skeleton
Wizard
Elixir Golem Giant Skeleton
Witch
Elixir Golem Giant Skeleton
Giant Skeleton
Furnace Wizard Witch Ice Wizard Magic Archer
Ice Wizard
Elixir Golem Giant Skeleton
Magic Archer
Elixir Golem Fireball Giant Skeleton

Defense Synergies 0 9

Elixir Golem
Fireball
Ice Wizard
Furnace
Ice Wizard Magic Archer
Wizard
Giant Skeleton Ice Wizard
Witch
Giant Skeleton Ice Wizard
Giant Skeleton
Wizard Witch Ice Wizard Magic Archer
Ice Wizard
Fireball Furnace Wizard Witch Giant Skeleton
Magic Archer
Furnace Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Magic Archer
Furnace Witch Ice Wizard
Furnace Witch Giant Skeleton Ice Wizard
Witch Furnace Ice Wizard
Fireball Giant Skeleton
Fireball Furnace Ice Wizard Magic Archer
Furnace Fireball Wizard Witch Ice Wizard Magic Archer
Fireball Giant Skeleton Magic Archer
Witch Furnace Ice Wizard
Giant Skeleton Ice Wizard
Witch Ice Wizard Fireball Furnace Wizard Giant Skeleton Magic Archer
Fireball Furnace Wizard Witch Ice Wizard Magic Archer
Furnace Fireball Wizard Witch Giant Skeleton Ice Wizard
Fireball Wizard Furnace Witch Magic Archer
Furnace
Fireball Furnace
Wizard Fireball Furnace Witch
Fireball Furnace Wizard Witch Ice Wizard Magic Archer
Furnace Wizard Witch Fireball Giant Skeleton Ice Wizard Magic Archer
Wizard Fireball Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Witch Giant Skeleton
Fireball Wizard Magic Archer
Giant Skeleton Furnace Witch
Giant Skeleton Fireball
Giant Skeleton Witch
Fireball Furnace Wizard Witch Ice Wizard Magic Archer
Fireball Furnace Witch Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Fireball Witch Magic Archer
Witch
Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Wizard Witch
Wizard Fireball Furnace Witch Magic Archer
Witch Fireball Furnace Giant Skeleton Magic Archer
Fireball Wizard Witch Giant Skeleton Ice Wizard Magic Archer
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Giant Skeleton
Fireball Ice Wizard Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Giant Skeleton
Fireball Wizard Furnace Magic Archer
Fireball Wizard Furnace Witch Ice Wizard Magic Archer
Furnace Wizard Witch Magic Archer
Fireball Wizard Ice Wizard Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Furnace Magic Archer
Fireball Furnace Wizard Witch Magic Archer
Magic Archer Fireball Furnace Wizard
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Witch Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Wizard
Fireball
Fireball Furnace Wizard Witch Ice Wizard Magic Archer
Witch
Fireball Wizard Witch Ice Wizard Magic Archer
Fireball Wizard Witch Magic Archer
Fireball Magic Archer
Fireball Furnace Wizard Witch Ice Wizard Magic Archer
Fireball Wizard Witch
Fireball
Fireball Wizard Magic Archer
Fireball Magic Archer
Giant Skeleton
Fireball Wizard Magic Archer
Fireball Witch Magic Archer
Fireball Wizard Witch Ice Wizard Magic Archer
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Giant Skeleton
Fireball Witch Giant Skeleton Magic Archer
Fireball Witch Magic Archer
Fireball Witch Giant Skeleton Magic Archer

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