My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Dart Goblin Hog Rider Skeleton Army Inferno Dragon
Zap
Minion Horde Dart Goblin Skeleton Army Inferno Dragon
Barbarian Barrel
Dart Goblin Wizard Skeleton Army Giant Skeleton
The Log
Dart Goblin Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Dart Goblin Skeleton Army
Royal Delivery
Minion Horde Dart Goblin Hog Rider Wizard Skeleton Army Giant Skeleton Inferno Dragon
Fireball
Minion Horde Dart Goblin Hog Rider Wizard Skeleton Army Inferno Dragon
Poison
Minion Horde Dart Goblin Wizard Skeleton Army
Lightning
Wizard Inferno Dragon
Rocket
Minion Horde Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Skeleton Army Hog Rider Inferno Dragon Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Skeleton Army Hog Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton
Minion Horde
Hog Rider Giant Skeleton
Dart Goblin
Hog Rider Giant Skeleton
Hog Rider
Arrows Minion Horde Dart Goblin Wizard Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Skeleton Army
Giant Skeleton
Arrows Minion Horde Dart Goblin Hog Rider Wizard
Inferno Dragon

Defense Synergies 0 8

Arrows
Giant Skeleton
Minion Horde
Dart Goblin
Skeleton Army Giant Skeleton Inferno Dragon
Hog Rider
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Dart Goblin Wizard Giant Skeleton Inferno Dragon
Giant Skeleton
Arrows Dart Goblin Wizard Skeleton Army
Inferno Dragon
Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Wizard
Minion Horde Skeleton Army Inferno Dragon Dart Goblin
Minion Horde Skeleton Army Dart Goblin Giant Skeleton Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Dart Goblin
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Dart Goblin
Minion Horde Dart Goblin Inferno Dragon Arrows Wizard
Arrows Dart Goblin Giant Skeleton
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Minion Horde Dart Goblin Giant Skeleton
Minion Horde Dart Goblin Skeleton Army Arrows Wizard Giant Skeleton
Arrows Minion Horde Inferno Dragon Dart Goblin Wizard
Minion Horde Skeleton Army Wizard Giant Skeleton
Wizard Skeleton Army Arrows Minion Horde Dart Goblin
Skeleton Army Inferno Dragon Minion Horde
Minion Horde Skeleton Army Inferno Dragon
Minion Horde Wizard Arrows Skeleton Army
Arrows Minion Horde Dart Goblin Wizard Skeleton Army
Arrows Wizard Dart Goblin Giant Skeleton Inferno Dragon
Dart Goblin Inferno Dragon
Wizard Skeleton Army Arrows Minion Horde Dart Goblin Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Arrows Wizard Inferno Dragon
Skeleton Army Giant Skeleton Minion Horde
Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Skeleton Army Inferno Dragon
Arrows Wizard Minion Horde Dart Goblin
Skeleton Army Minion Horde Dart Goblin Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army Inferno Dragon
Minion Horde Giant Skeleton Skeleton Army Inferno Dragon
Minion Horde Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Dart Goblin Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Wizard
Wizard Minion Horde Dart Goblin Skeleton Army
Skeleton Army Minion Horde Dart Goblin Giant Skeleton Inferno Dragon
Arrows Minion Horde Dart Goblin Wizard Giant Skeleton Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Dart Goblin Giant Skeleton
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin Giant Skeleton
Arrows Dart Goblin Giant Skeleton
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Dart Goblin
Arrows Minion Horde Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Minion Horde
Arrows Minion Horde Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin Wizard
Arrows Minion Horde Dart Goblin Wizard
Arrows
Minion Horde
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Minion Horde Giant Skeleton
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde Inferno Dragon
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin Wizard
Minion Horde Dart Goblin Wizard
Minion Horde
Arrows Minion Horde Dart Goblin Wizard
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde Dart Goblin Skeleton Army
Arrows Dart Goblin Wizard
Arrows
Minion Horde Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Giant Skeleton
Minion Horde Dart Goblin
Minion Horde Dart Goblin Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton
Inferno Dragon
Dart Goblin Wizard

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