My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Giant Skeleton Ram Rider Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton Ram Rider
Giant Snowball
Ram Rider
Zap
Inferno Tower Ram Rider
Barbarian Barrel
Elixir Golem Inferno Tower Wizard Giant Skeleton
The Log
Elixir Golem Giant Skeleton Ram Rider
Earthquake
Elixir Golem Inferno Tower
Arrows
Royal Delivery
Elixir Golem Wizard Giant Skeleton Ram Rider
Fireball
Elixir Golem Inferno Tower Wizard Ram Rider
Poison
Elixir Golem Inferno Tower Wizard
Lightning
Inferno Tower Wizard Ram Rider Archer Queen
Rocket
Inferno Tower Wizard Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Inferno Tower Wizard Ram Rider Archer Queen Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Elixir Golem Inferno Tower Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Elixir Golem Giant Skeleton Mega Knight
Elixir Golem
Zap Wizard
Inferno Tower
Wizard
Elixir Golem Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Zap Wizard Archer Queen
Ram Rider
Zap Wizard Mega Knight Archer Queen
Mega Knight
Zap Wizard Ram Rider Archer Queen
Archer Queen
Giant Skeleton Ram Rider Mega Knight

Defense Synergies 1 7

Zap
Mega Knight Inferno Tower Giant Skeleton Ram Rider Archer Queen
Elixir Golem
Inferno Tower
Zap Mega Knight
Wizard
Giant Skeleton Mega Knight
Giant Skeleton
Zap Wizard
Ram Rider
Zap
Mega Knight
Zap Inferno Tower Wizard
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Ram Rider
Inferno Tower Zap Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Giant Skeleton
Inferno Tower Ram Rider Mega Knight
Giant Skeleton Mega Knight
Zap Mega Knight
Inferno Tower Ram Rider Zap Wizard
Zap Inferno Tower Giant Skeleton Ram Rider Mega Knight
Inferno Tower Archer Queen
Inferno Tower Giant Skeleton Mega Knight
Zap Wizard Giant Skeleton Ram Rider Mega Knight
Inferno Tower Zap Wizard Ram Rider
Inferno Tower Mega Knight Zap Wizard Giant Skeleton Ram Rider
Wizard Mega Knight Zap
Inferno Tower Ram Rider Mega Knight
Inferno Tower Zap Ram Rider Mega Knight
Wizard Mega Knight Inferno Tower
Mega Knight Zap Wizard Ram Rider
Zap Wizard Giant Skeleton Ram Rider Mega Knight
Inferno Tower Ram Rider
Wizard Mega Knight Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Giant Skeleton
Zap Wizard Mega Knight
Giant Skeleton Mega Knight Zap Inferno Tower Ram Rider
Giant Skeleton Mega Knight Zap Inferno Tower Ram Rider
Inferno Tower Giant Skeleton Ram Rider Mega Knight
Wizard Zap Ram Rider
Inferno Tower Giant Skeleton Ram Rider
Inferno Tower Giant Skeleton Mega Knight
Zap Giant Skeleton Mega Knight Inferno Tower
Inferno Tower
Mega Knight Inferno Tower Giant Skeleton
Mega Knight Zap Giant Skeleton Archer Queen
Giant Skeleton Mega Knight Inferno Tower Wizard Ram Rider
Wizard Mega Knight
Inferno Tower Zap Giant Skeleton Archer Queen
Mega Knight Zap Inferno Tower Wizard Giant Skeleton Archer Queen
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Ram Rider
Giant Skeleton
Giant Skeleton
Wizard Zap Mega Knight
Wizard Zap Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap Wizard Archer Queen
Zap
Zap Wizard
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Ram Rider
Zap Wizard Ram Rider Mega Knight
Zap
Zap Wizard
Zap Wizard
Zap Wizard Mega Knight
Zap
Giant Skeleton Mega Knight
Wizard
Zap
Zap Wizard Ram Rider Archer Queen
Wizard Mega Knight
Zap Wizard
Zap Giant Skeleton Archer Queen
Mega Knight Archer Queen
Zap Giant Skeleton Archer Queen
Zap Archer Queen
Zap Giant Skeleton Mega Knight Archer Queen

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