My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone
Zap
Clone
Barbarian Barrel
Wizard Clone Giant Skeleton Electro Wizard
The Log
Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Wizard Clone Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Wizard Clone Electro Wizard
Poison
Wizard Clone Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Poison Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Clone Poison Electro Wizard Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Clone Poison

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Electro Wizard Poison Giant Skeleton
Wizard
Giant Skeleton P.E.K.K.A
Mirror
Zap Poison Giant Skeleton
Clone
Giant Skeleton Electro Wizard
Poison
P.E.K.K.A Zap Mirror Giant Skeleton
Giant Skeleton
Clone Zap Wizard Mirror Poison Electro Wizard
P.E.K.K.A
Zap Poison Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Clone Giant Skeleton

Defense Synergies 2 11

Zap
Mirror Electro Wizard Poison Giant Skeleton P.E.K.K.A
Wizard
Giant Skeleton P.E.K.K.A Electro Wizard
Mirror
Zap Poison Electro Wizard
Clone
Poison
Zap Mirror Electro Wizard
Giant Skeleton
Zap Wizard Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Wizard Mirror Poison Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Giant Skeleton Electro Wizard
P.E.K.K.A Electro Wizard
Poison Giant Skeleton P.E.K.K.A
Zap Electro Wizard
Electro Wizard Zap Wizard Poison
Zap Poison Giant Skeleton P.E.K.K.A Electro Wizard
P.E.K.K.A
Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Wizard Giant Skeleton
Zap Wizard Poison Electro Wizard
P.E.K.K.A Zap Wizard Giant Skeleton Electro Wizard
Wizard Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Wizard Poison P.E.K.K.A Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard Poison Giant Skeleton Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Poison Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Wizard
Giant Skeleton P.E.K.K.A Zap Electro Wizard
Giant Skeleton P.E.K.K.A Zap Electro Wizard
Giant Skeleton P.E.K.K.A
Wizard Poison Zap Electro Wizard
P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A
Zap Giant Skeleton P.E.K.K.A Electro Wizard Poison
P.E.K.K.A
P.E.K.K.A Giant Skeleton
P.E.K.K.A Zap Poison Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Wizard
Wizard
Electro Wizard Zap Poison Giant Skeleton P.E.K.K.A
Poison Zap Wizard Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Zap Electro Wizard
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison Zap
Wizard Poison Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Poison Electro Wizard
Poison Zap Wizard Electro Wizard
Poison Zap Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Zap Wizard Poison Electro Wizard
Zap Wizard Poison
Poison Giant Skeleton
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Zap Wizard Electro Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Poison
Poison Zap Wizard
Zap Poison Electro Wizard
P.E.K.K.A Giant Skeleton
Wizard Poison
Zap Electro Wizard
Poison Zap Wizard Electro Wizard
Poison Wizard Electro Wizard
Zap Wizard Poison
Zap Poison Giant Skeleton
P.E.K.K.A
Zap Poison Giant Skeleton Electro Wizard
Zap Poison Electro Wizard
Poison Zap Giant Skeleton Electro Wizard

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