My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Goblin Barrel Skeleton Army Executioner Giant Skeleton
The Log
Goblin Barrel Skeleton Army Prince Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Prince Executioner Giant Skeleton
Fireball
Goblin Barrel Skeleton Army Executioner
Poison
Skeleton Army Executioner
Lightning
Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Prince Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Barrel Skeleton Army Prince Executioner Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Barrel Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Prince Executioner Giant Skeleton
Rocket
Mirror
Mirror
Zap Goblin Barrel Rocket Skeleton Army Giant Skeleton
Goblin Barrel
Mirror Prince Skeleton Army Giant Skeleton
Skeleton Army
Mirror Goblin Barrel
Prince
Zap Goblin Barrel
Executioner
Zap
Giant Skeleton
Zap Mirror Goblin Barrel

Defense Synergies 2 10

Zap
Mirror Skeleton Army Prince Executioner Giant Skeleton
Rocket
Mirror
Zap Skeleton Army Executioner
Goblin Barrel
Skeleton Army
Mirror Zap Prince Executioner Giant Skeleton
Prince
Zap Skeleton Army Executioner
Executioner
Zap Mirror Skeleton Army Prince Giant Skeleton
Giant Skeleton
Zap Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner
Skeleton Army Zap Prince Executioner
Rocket Skeleton Army Prince Executioner Giant Skeleton
Skeleton Army Prince
Rocket Skeleton Army Prince Giant Skeleton
Skeleton Army Zap Executioner
Rocket Zap Executioner
Rocket Zap Giant Skeleton
Skeleton Army Prince
Skeleton Army Prince Giant Skeleton
Skeleton Army Executioner Zap Giant Skeleton
Executioner Zap
Skeleton Army Prince Zap Rocket Giant Skeleton
Rocket Skeleton Army Executioner Zap Prince
Skeleton Army Prince
Rocket Skeleton Army Zap Prince
Skeleton Army Prince Executioner
Zap Skeleton Army Prince Executioner
Zap Executioner Giant Skeleton
Prince
Skeleton Army Prince Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince Giant Skeleton
Zap Rocket Prince Executioner
Skeleton Army Giant Skeleton Zap Rocket Prince
Rocket Skeleton Army Prince Giant Skeleton Zap
Giant Skeleton Skeleton Army Prince Executioner
Rocket Executioner Zap
Rocket Skeleton Army Prince Giant Skeleton
Giant Skeleton Skeleton Army Prince
Zap Rocket Giant Skeleton Skeleton Army Prince
Skeleton Army
Prince Giant Skeleton
Rocket Skeleton Army Zap Prince Giant Skeleton
Rocket Skeleton Army Prince Giant Skeleton Executioner
Skeleton Army Executioner
Skeleton Army Zap Rocket Prince Executioner Giant Skeleton
Executioner Zap Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Zap Executioner
Rocket Giant Skeleton
Rocket Prince Giant Skeleton
Rocket Executioner Zap
Executioner Zap Rocket
Executioner
Zap Executioner
Zap
Rocket Prince
Rocket Zap Prince
Zap Rocket Executioner
Rocket Executioner
Rocket
Zap Prince
Rocket Zap Executioner
Rocket Executioner
Rocket
Rocket
Rocket Zap Prince Executioner
Rocket Zap
Rocket Prince Giant Skeleton
Rocket
Rocket Prince
Rocket Zap
Zap Executioner
Zap Executioner
Zap Prince
Rocket Zap
Zap Executioner
Zap Rocket
Zap Rocket
Zap Rocket
Prince Giant Skeleton
Rocket
Zap Rocket Skeleton Army Prince
Rocket Zap Executioner
Rocket Prince Executioner
Zap Executioner
Rocket Zap Giant Skeleton
Prince Executioner
Zap Rocket Giant Skeleton
Zap Rocket Executioner
Zap Rocket Prince Executioner Giant Skeleton
Prince
Rocket

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