My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton Miner Inferno Dragon
Giant Snowball
Spear Goblins Miner Inferno Dragon
Zap
Spear Goblins Mortar Inferno Dragon
Barbarian Barrel
Spear Goblins Mortar Giant Skeleton Ice Wizard
The Log
Spear Goblins Giant Skeleton
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Giant Skeleton Miner Ice Wizard Inferno Dragon
Fireball
Mortar Ice Wizard Inferno Dragon
Poison
Spear Goblins Mortar Ice Wizard
Lightning
Mortar Ice Wizard Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rocket Giant Skeleton Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Miner Ice Wizard Mortar Inferno Dragon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Miner Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Mortar Giant Skeleton Inferno Dragon
Arrows
Mortar Giant Skeleton Miner
Mortar
Miner Spear Goblins Arrows Rocket
Rocket
Mortar Miner
Giant Skeleton
Spear Goblins Arrows Miner Ice Wizard
Miner
Spear Goblins Mortar Arrows Rocket Giant Skeleton Inferno Dragon
Ice Wizard
Giant Skeleton
Inferno Dragon
Spear Goblins Miner

Defense Synergies 0 12

Spear Goblins
Arrows Mortar Giant Skeleton Ice Wizard Inferno Dragon
Arrows
Spear Goblins Mortar Giant Skeleton Ice Wizard
Mortar
Spear Goblins Arrows Ice Wizard Inferno Dragon
Rocket
Giant Skeleton
Spear Goblins Arrows Ice Wizard
Miner
Ice Wizard
Spear Goblins Arrows Mortar Giant Skeleton Inferno Dragon
Inferno Dragon
Spear Goblins Mortar Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Mortar
Inferno Dragon Mortar Ice Wizard
Mortar Rocket Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon Mortar Ice Wizard
Arrows Rocket Giant Skeleton
Arrows Spear Goblins Ice Wizard
Rocket Inferno Dragon Spear Goblins Arrows Mortar Ice Wizard
Rocket Arrows Giant Skeleton
Inferno Dragon Mortar Ice Wizard
Spear Goblins Giant Skeleton Miner Ice Wizard
Ice Wizard Spear Goblins Arrows Giant Skeleton
Arrows Inferno Dragon Spear Goblins Ice Wizard
Mortar Rocket Giant Skeleton Ice Wizard
Rocket Arrows Mortar
Inferno Dragon Mortar
Rocket Mortar Inferno Dragon
Arrows Mortar
Arrows Mortar Spear Goblins Ice Wizard
Arrows Mortar Spear Goblins Giant Skeleton Ice Wizard Inferno Dragon
Mortar Inferno Dragon
Spear Goblins Arrows Giant Skeleton
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Skeleton
Arrows Mortar Rocket Miner Inferno Dragon
Giant Skeleton Spear Goblins Rocket
Rocket Giant Skeleton
Giant Skeleton Inferno Dragon
Arrows Rocket Ice Wizard
Rocket Spear Goblins Giant Skeleton Ice Wizard
Giant Skeleton Inferno Dragon
Rocket Giant Skeleton Spear Goblins Mortar Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Rocket Arrows Giant Skeleton
Rocket Giant Skeleton
Spear Goblins Mortar Rocket Giant Skeleton Inferno Dragon
Arrows Giant Skeleton Ice Wizard Inferno Dragon
Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rocket Giant Skeleton
Arrows Mortar Miner Ice Wizard
Rocket Arrows Giant Skeleton Miner
Arrows Rocket Giant Skeleton
Rocket Arrows Mortar
Arrows Spear Goblins Rocket Ice Wizard
Arrows Mortar
Arrows Ice Wizard
Arrows Miner Mortar
Rocket
Rocket Miner Arrows Mortar
Arrows Rocket
Rocket Mortar Miner
Arrows Mortar Rocket
Arrows Mortar
Rocket Spear Goblins Arrows Mortar
Arrows Mortar Rocket
Arrows Mortar Rocket
Rocket
Rocket Arrows Mortar
Rocket Arrows Mortar Miner
Rocket Giant Skeleton
Rocket Arrows
Rocket
Rocket Arrows Mortar
Arrows Mortar Ice Wizard
Inferno Dragon
Arrows Mortar Miner Ice Wizard
Arrows Mortar Miner
Rocket Miner Arrows Mortar
Arrows Ice Wizard
Rocket
Arrows Mortar Rocket Miner
Rocket Arrows
Giant Skeleton
Rocket Arrows
Spear Goblins Rocket
Rocket Arrows Ice Wizard
Arrows
Miner Rocket
Arrows Mortar
Rocket Arrows Giant Skeleton
Rocket Giant Skeleton
Rocket
Mortar Rocket Giant Skeleton Miner
Inferno Dragon
Mortar Rocket

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