My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Furnace Goblin Hut Goblin Barrel
Zap
Bats Goblin Gang Furnace Goblin Hut Goblin Barrel
Barbarian Barrel
Goblin Gang Furnace Goblin Hut Goblin Barrel
The Log
Goblin Gang Furnace Goblin Hut Goblin Barrel
Earthquake
Goblin Gang Furnace Goblin Hut Goblin Barrel
Arrows
Bats Goblin Gang Furnace Goblin Hut Goblin Barrel
Royal Delivery
Bats Goblin Gang Goblin Hut Goblin Barrel
Fireball
Goblin Gang Furnace Goblin Hut Goblin Barrel
Poison
Bats Goblin Gang Furnace Goblin Hut
Lightning
Furnace Goblin Hut
Rocket
Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Gang Goblin Barrel Fireball Furnace Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Goblin Gang Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Goblin Gang
Goblin Barrel Goblin Hut Mirror
Fireball
Mirror Mega Knight
Furnace
Goblin Hut Mirror Goblin Barrel
Goblin Hut
Goblin Gang Furnace Mirror Goblin Barrel Mega Knight
Mirror
Fireball Goblin Barrel Goblin Gang Furnace Goblin Hut
Goblin Barrel
Goblin Gang Mirror Bats Furnace Goblin Hut Mega Knight
Mega Knight
Bats Fireball Goblin Hut Goblin Barrel

Defense Synergies 2 9

Bats
Mega Knight
Goblin Gang
Furnace Goblin Hut Mirror
Fireball
Mirror Goblin Hut Mega Knight
Furnace
Mirror Goblin Gang Goblin Hut
Goblin Hut
Goblin Gang Fireball Furnace Mirror
Mirror
Fireball Furnace Goblin Gang Goblin Hut Mega Knight
Goblin Barrel
Mega Knight
Bats Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Bats Goblin Gang Furnace Goblin Hut Mega Knight
Goblin Gang Furnace Goblin Hut Mega Knight Bats
Goblin Hut Bats Goblin Gang Furnace Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Bats Furnace Mega Knight
Bats Furnace Goblin Gang Fireball Goblin Hut
Fireball Mega Knight
Goblin Gang Furnace Goblin Hut
Goblin Gang Mega Knight
Bats Goblin Gang Fireball Furnace Goblin Hut Mega Knight
Bats Goblin Gang Fireball Furnace Goblin Hut
Furnace Goblin Hut Mega Knight Bats Goblin Gang Fireball
Fireball Mega Knight Bats Goblin Gang Furnace Goblin Hut
Goblin Gang Furnace Goblin Hut Mega Knight
Goblin Gang Fireball Furnace Goblin Hut Mega Knight
Mega Knight Bats Goblin Gang Fireball Furnace Goblin Hut
Fireball Mega Knight Bats Goblin Gang Furnace Goblin Hut
Furnace Bats Fireball Goblin Hut Mega Knight
Goblin Hut
Goblin Gang Mega Knight Bats Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Furnace Goblin Hut
Fireball Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Furnace Goblin Hut
Goblin Gang Mega Knight Bats Fireball
Goblin Gang Goblin Hut Mega Knight
Fireball Furnace Bats Goblin Gang Goblin Hut
Goblin Gang Bats Fireball Furnace Goblin Hut
Mega Knight
Mega Knight Bats Fireball Goblin Hut
Goblin Gang Goblin Hut
Mega Knight Bats Goblin Hut
Mega Knight Fireball
Mega Knight Goblin Gang Fireball
Fireball Furnace Mega Knight
Goblin Gang Goblin Hut Bats Fireball Furnace
Bats Mega Knight Fireball Goblin Hut
Fireball Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball Furnace Mega Knight
Fireball Bats Furnace
Furnace
Fireball
Fireball
Bats Goblin Gang Fireball
Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball Furnace Goblin Hut
Fireball Furnace Goblin Hut
Fireball Furnace Goblin Hut Mega Knight
Fireball
Bats
Fireball Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Furnace Mega Knight
Fireball
Fireball Mega Knight
Fireball
Bats Fireball Furnace
Bats Fireball Goblin Hut
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Goblin Gang Fireball Goblin Hut
Fireball
Fireball
Fireball Goblin Gang Mega Knight
Fireball
Fireball
Mega Knight
Bats Goblin Gang Fireball
Bats Fireball
Fireball Mega Knight
Fireball Mega Knight

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