My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Inferno Dragon
Giant Snowball
Goblins Dart Goblin Goblin Barrel Guards Inferno Dragon
Zap
Goblins Dart Goblin Goblin Barrel Guards Goblin Giant Inferno Dragon
Barbarian Barrel
Goblins Dart Goblin Goblin Cage Wizard Goblin Barrel Guards
The Log
Goblins Dart Goblin Goblin Cage Goblin Barrel Guards
Earthquake
Goblin Cage Goblin Barrel Guards
Arrows
Goblins Dart Goblin Goblin Barrel Guards
Royal Delivery
Goblins Dart Goblin Goblin Cage Wizard Goblin Barrel Guards Inferno Dragon
Fireball
Dart Goblin Goblin Cage Wizard Goblin Barrel Inferno Dragon
Poison
Dart Goblin Goblin Cage Wizard Guards
Lightning
Goblin Cage Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Dart Goblin Goblin Barrel Guards Goblin Cage Inferno Dragon Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Dart Goblin Goblin Barrel Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Dart Goblin
Goblin Barrel Goblin Cage Goblin Giant
Goblin Cage
Dart Goblin Goblin Barrel
Wizard
Goblin Giant
Goblin Barrel
Dart Goblin Goblin Cage Guards Goblin Giant
Guards
Goblin Barrel
Goblin Giant
Dart Goblin Wizard Goblin Barrel
Inferno Dragon

Defense Synergies 0 11

Goblins
Dart Goblin Goblin Cage Wizard
Dart Goblin
Goblins Goblin Cage Guards Goblin Giant Inferno Dragon
Goblin Cage
Goblins Dart Goblin Wizard Guards Inferno Dragon
Wizard
Goblins Goblin Cage Guards
Goblin Barrel
Guards
Dart Goblin Goblin Cage Wizard
Goblin Giant
Dart Goblin
Inferno Dragon
Dart Goblin Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Wizard Goblin Giant
Inferno Dragon Goblins Dart Goblin Goblin Cage
Goblin Cage Goblins Dart Goblin Inferno Dragon
Goblin Cage Inferno Dragon Goblins Dart Goblin Guards
Goblin Cage
Goblins Dart Goblin Guards
Dart Goblin Inferno Dragon Goblin Cage Wizard
Dart Goblin Goblin Cage Goblin Giant
Inferno Dragon Goblins Goblin Cage
Guards Goblins Dart Goblin
Goblins Dart Goblin Guards Wizard Goblin Giant
Inferno Dragon Dart Goblin Wizard
Goblin Cage Wizard Guards
Wizard Goblins Dart Goblin Goblin Cage Guards
Inferno Dragon Goblin Cage
Goblin Cage Inferno Dragon
Wizard Goblins Goblin Cage
Goblin Cage Goblins Dart Goblin Wizard Guards
Goblin Cage Wizard Dart Goblin Guards Inferno Dragon
Dart Goblin Goblin Cage Inferno Dragon
Wizard Goblins Dart Goblin Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Goblin Cage
Wizard Inferno Dragon
Guards Goblins Goblin Cage Goblin Giant
Guards Goblin Cage Goblin Giant
Goblin Cage Guards Goblin Giant Inferno Dragon
Wizard Dart Goblin Goblin Giant
Guards Goblins Dart Goblin Goblin Cage Goblin Giant
Goblin Cage Goblin Giant Inferno Dragon
Goblin Cage Goblins Inferno Dragon
Dart Goblin Goblin Cage Guards Goblin Giant Inferno Dragon
Inferno Dragon Dart Goblin Goblin Cage Guards
Goblin Cage Guards Goblin Giant
Goblin Cage Wizard Guards Goblin Giant
Wizard Dart Goblin Goblin Cage
Guards Goblins Dart Goblin Goblin Cage Goblin Giant Inferno Dragon
Dart Goblin Goblin Cage Wizard Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Dart Goblin
Dart Goblin Goblin Giant
Dart Goblin Guards
Wizard
Wizard Dart Goblin Goblin Giant
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Goblins Guards
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Wizard
Inferno Dragon
Dart Goblin Wizard
Wizard
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Guards
Dart Goblin Wizard
Wizard
Dart Goblin Guards
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin Guards
Dart Goblin
Dart Goblin Goblin Giant
Inferno Dragon
Dart Goblin Wizard

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