My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Hogs Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Zappies Royal Hogs
Zap
Zappies Royal Hogs Goblin Giant Bandit
Barbarian Barrel
Electro Spirit Bomb Tower Zappies Wizard Royal Hogs Bandit
The Log
Electro Spirit Zappies Royal Hogs Bandit
Earthquake
Bomb Tower Zappies Royal Hogs
Arrows
Electro Spirit Zappies Royal Hogs
Royal Delivery
Electro Spirit Zappies Wizard Royal Hogs Bandit
Fireball
Bomb Tower Zappies Wizard Royal Hogs Bandit
Poison
Bomb Tower Zappies Wizard Royal Hogs
Lightning
Bomb Tower Wizard Bandit
Rocket
Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Bandit Bomb Tower Zappies Wizard Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Bandit Bomb Tower

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant Bandit
Bomb Tower
Zappies
Royal Hogs Goblin Giant Bandit
Wizard
Royal Hogs Goblin Giant Bandit
Royal Hogs
Zappies Wizard The Log Bandit
Goblin Giant
Electro Spirit Zappies Wizard The Log Bandit
The Log
Royal Hogs Goblin Giant Bandit
Bandit
Electro Spirit Zappies Wizard Royal Hogs Goblin Giant The Log

Defense Synergies 1 7

Electro Spirit
The Log
Bomb Tower
The Log
Zappies
The Log Bandit
Wizard
The Log Bandit
Royal Hogs
Goblin Giant
The Log
The Log
Bomb Tower Electro Spirit Zappies Wizard Goblin Giant Bandit
Bandit
Zappies Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard Goblin Giant The Log
Bomb Tower Zappies The Log Bandit
Bomb Tower Zappies Bandit
Bomb Tower Zappies Bandit
Bomb Tower The Log
The Log Electro Spirit Bomb Tower Zappies Bandit
Electro Spirit Bomb Tower Zappies Wizard
Electro Spirit Bomb Tower Goblin Giant The Log Bandit
Zappies Bomb Tower
Zappies Bandit
Electro Spirit Bomb Tower Zappies Wizard Goblin Giant The Log Bandit
Zappies Wizard
Bomb Tower Zappies Wizard The Log Bandit
Bomb Tower Wizard Electro Spirit Zappies The Log
Bomb Tower Zappies Bandit
Bomb Tower Zappies The Log Bandit
Bomb Tower Wizard Zappies
Bomb Tower Electro Spirit Zappies Wizard The Log Bandit
Bomb Tower Wizard The Log Electro Spirit Zappies Bandit
Bomb Tower Zappies
Wizard Electro Spirit Bomb Tower Zappies Goblin Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Bandit
Bandit Bomb Tower Wizard The Log
Zappies Bandit Bomb Tower Goblin Giant The Log
Zappies Goblin Giant The Log Bandit
Zappies Goblin Giant Bandit
Wizard Electro Spirit Bomb Tower Zappies Goblin Giant
Bomb Tower Zappies Goblin Giant Bandit
Bomb Tower Zappies Goblin Giant
Electro Spirit Bomb Tower Zappies The Log Bandit
Zappies Goblin Giant
Bomb Tower Zappies
Goblin Giant The Log
Bomb Tower Zappies Wizard Goblin Giant Bandit
Wizard Bomb Tower Zappies
Zappies Electro Spirit Bomb Tower Goblin Giant The Log
Electro Spirit Bomb Tower Zappies Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
Goblin Giant The Log Bandit
The Log
Wizard The Log
Wizard Electro Spirit Goblin Giant
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Wizard The Log Bandit
Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Wizard The Log Bandit
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Electro Spirit Wizard
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Wizard
Electro Spirit Zappies Wizard
Wizard The Log Bandit
Electro Spirit Zappies
Wizard The Log
Electro Spirit Zappies Bandit
Zappies Wizard
The Log
Wizard
The Log Wizard
Electro Spirit Zappies The Log
Zappies
Goblin Giant The Log Bandit

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