My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Cage Goblin Hut Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Dart Goblin Goblin Hut
Zap
Goblins Dart Goblin Goblin Hut Goblin Giant
Barbarian Barrel
Goblins Dart Goblin Goblin Cage Goblin Hut
The Log
Goblins Suspicious Bush Dart Goblin Goblin Cage Goblin Hut
Earthquake
Goblin Cage Goblin Hut
Arrows
Goblins Suspicious Bush Dart Goblin Goblin Hut
Royal Delivery
Goblins Dart Goblin Goblin Cage Goblin Hut Mother Witch
Fireball
Suspicious Bush Dart Goblin Goblin Cage Goblin Hut Mother Witch
Poison
Suspicious Bush Dart Goblin Goblin Cage Goblin Hut Mother Witch
Lightning
Goblin Cage Goblin Hut Mother Witch
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Suspicious Bush Dart Goblin Goblin Cage Mother Witch Goblin Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Suspicious Bush Dart Goblin

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Suspicious Bush
Dart Goblin
Goblin Cage Mirror Goblin Giant
Goblin Cage
Dart Goblin Goblin Hut Mirror
Goblin Hut
Goblin Cage Mirror Goblin Giant
Mirror
Dart Goblin Goblin Cage Goblin Hut
Goblin Giant
Dart Goblin Goblin Hut Mother Witch
Mother Witch
Goblin Giant

Defense Synergies 1 10

Goblins
Dart Goblin Goblin Cage
Suspicious Bush
Dart Goblin
Goblins Goblin Cage Goblin Hut Mirror Goblin Giant Mother Witch
Goblin Cage
Mirror Goblins Dart Goblin Mother Witch
Goblin Hut
Dart Goblin Mirror Mother Witch
Mirror
Goblin Cage Dart Goblin Goblin Hut
Goblin Giant
Dart Goblin
Mother Witch
Dart Goblin Goblin Cage Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Goblin Hut Goblin Giant
Goblins Dart Goblin Goblin Cage Goblin Hut
Goblin Cage Goblin Hut Goblins Dart Goblin
Goblin Cage Goblin Hut Goblins Dart Goblin
Goblin Cage
Goblins Dart Goblin Mother Witch
Dart Goblin Goblin Cage Goblin Hut
Dart Goblin Goblin Cage Goblin Giant
Goblins Goblin Cage Goblin Hut
Goblins Dart Goblin
Goblins Dart Goblin Mother Witch Goblin Hut Goblin Giant
Dart Goblin Goblin Hut
Goblin Cage Goblin Hut
Goblins Dart Goblin Goblin Cage Goblin Hut
Goblin Cage Goblin Hut
Goblin Cage Goblin Hut
Goblins Goblin Cage Goblin Hut
Goblin Cage Goblins Dart Goblin Goblin Hut
Goblin Cage Dart Goblin Goblin Hut Mother Witch
Dart Goblin Goblin Cage Goblin Hut
Goblins Dart Goblin Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Goblin Hut
Goblins Goblin Cage Goblin Hut Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Goblin Hut Goblin Giant
Mother Witch Dart Goblin Goblin Hut Goblin Giant
Goblins Dart Goblin Goblin Cage Goblin Hut Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Goblins Goblin Hut
Dart Goblin Goblin Cage Goblin Hut Goblin Giant
Dart Goblin Goblin Cage Goblin Hut
Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Dart Goblin Goblin Cage
Goblin Hut Goblins Dart Goblin Goblin Cage Goblin Giant
Dart Goblin Goblin Cage Goblin Hut Mother Witch
Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin Goblin Hut Goblin Giant
Dart Goblin
Mother Witch Dart Goblin Goblin Giant
Dart Goblin
Dart Goblin
Dart Goblin
Goblins
Dart Goblin
Dart Goblin
Dart Goblin Goblin Hut
Dart Goblin
Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Dart Goblin
Dart Goblin Mother Witch
Mother Witch
Dart Goblin
Dart Goblin
Dart Goblin Mother Witch
Dart Goblin Goblin Hut
Dart Goblin
Dart Goblin Goblin Hut
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Goblin Giant
Dart Goblin

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