My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Curse Clone
Giant Snowball
Goblin Gang Goblin Curse Clone
Zap
Goblin Gang Goblin Curse Clone
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Goblin Curse Clone Electro Wizard
The Log
Goblin Gang Elite Barbarians Goblin Curse Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Goblin Curse Clone
Royal Delivery
Goblin Gang Elite Barbarians Wizard Clone P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Elite Barbarians Wizard Clone Electro Wizard
Poison
Goblin Gang Wizard Goblin Curse Clone Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Clone P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Goblin Gang Clone Electro Wizard Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Goblin Gang Clone Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone P.E.K.K.A
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
Goblin Curse
Clone
Goblin Gang Electro Wizard
P.E.K.K.A
Electro Wizard Goblin Gang Wizard
Electro Wizard
P.E.K.K.A Clone Mega Knight
Mega Knight
Elite Barbarians Wizard Electro Wizard

Defense Synergies 0 9

Goblin Gang
P.E.K.K.A Electro Wizard
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Goblin Curse
Clone
P.E.K.K.A
Goblin Gang Wizard Electro Wizard
Electro Wizard
Goblin Gang Wizard P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Goblin Gang Goblin Curse Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Elite Barbarians Goblin Curse Electro Wizard
Elite Barbarians P.E.K.K.A Goblin Gang Goblin Curse Electro Wizard Mega Knight
Elite Barbarians P.E.K.K.A Mega Knight
Goblin Gang Electro Wizard Mega Knight
Electro Wizard Goblin Gang Wizard Goblin Curse
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Goblin Gang Elite Barbarians Goblin Curse
Goblin Gang Elite Barbarians Electro Wizard Mega Knight
Goblin Gang Goblin Curse Electro Wizard Wizard Mega Knight
Goblin Gang Wizard Goblin Curse Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Elite Barbarians Wizard Goblin Curse Electro Wizard
Wizard Mega Knight Goblin Gang Goblin Curse P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Goblin Gang Goblin Curse Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Goblin Curse P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Elite Barbarians P.E.K.K.A Electro Wizard
Mega Knight Goblin Gang Elite Barbarians Wizard Electro Wizard
Wizard Goblin Curse Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians Goblin Curse Electro Wizard
Goblin Gang Wizard Mega Knight Elite Barbarians Goblin Curse P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
P.E.K.K.A Goblin Gang Elite Barbarians Goblin Curse Mega Knight
Wizard Goblin Gang Goblin Curse Electro Wizard
Goblin Gang P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians Goblin Curse
P.E.K.K.A Electro Wizard Mega Knight Elite Barbarians
P.E.K.K.A Goblin Gang Goblin Curse
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Mega Knight Goblin Gang Wizard Goblin Curse
Wizard Goblin Curse Mega Knight
Goblin Gang Elite Barbarians Electro Wizard P.E.K.K.A
Mega Knight Elite Barbarians Wizard Goblin Curse P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Electro Wizard
Wizard Goblin Curse Mega Knight
Wizard Goblin Curse
Wizard
Wizard Goblin Curse
Wizard
Goblin Gang Elite Barbarians Electro Wizard
Wizard Electro Wizard
Wizard Goblin Curse
Elite Barbarians
Elite Barbarians
Wizard
Wizard Mega Knight
Wizard Electro Wizard Mega Knight
Wizard Goblin Curse Mega Knight
Mega Knight
Wizard
Goblin Curse Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Goblin Curse
Elite Barbarians Wizard Goblin Curse Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Wizard Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Wizard Goblin Curse
Electro Wizard Goblin Gang
Wizard Goblin Curse Electro Wizard
Goblin Gang Wizard Electro Wizard Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
Goblin Gang Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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