My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Goblin Hut Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Drill
Giant Snowball
Goblins Goblin Hut Goblin Drill
Zap
Goblins Goblin Hut Goblin Drill Goblin Giant
Barbarian Barrel
Goblins Goblin Hut Goblin Drill Magic Archer
The Log
Goblins Goblin Demolisher Goblin Hut Goblin Drill
Earthquake
Goblin Hut Goblin Drill
Arrows
Goblins Goblin Hut Goblin Drill
Royal Delivery
Goblins Goblin Demolisher Goblin Hut Goblin Drill Magic Archer
Fireball
Goblin Hut Goblin Drill Magic Archer
Poison
Goblin Hut Goblin Drill Magic Archer
Lightning
Goblin Hut Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Magic Archer Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Goblin Drill Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Demolisher Goblin Drill Magic Archer Goblin Hut Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Goblin Demolisher Goblin Drill

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Arrows
Goblin Drill Goblin Giant
Goblin Demolisher
Goblin Hut
Goblin Giant Magic Archer
Goblin Drill
Goblins Arrows
Goblin Giant
Arrows Goblin Hut Magic Archer
Magic Archer
Goblin Hut Goblin Giant
Goblin Machine

Defense Synergies 0 4

Goblins
Magic Archer
Arrows
Goblin Hut
Goblin Demolisher
Goblin Hut
Arrows
Goblin Drill
Magic Archer
Goblin Giant
Magic Archer
Magic Archer
Goblins Goblin Drill Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Goblin Giant Magic Archer
Goblins Goblin Hut Goblin Drill
Goblin Hut Goblins Goblin Drill
Goblin Hut Goblins Goblin Drill
Arrows
Arrows Goblins Magic Archer
Arrows Goblin Hut Magic Archer
Arrows Goblin Giant Magic Archer
Goblins Goblin Hut Goblin Drill
Goblins
Goblins Arrows Goblin Hut Goblin Drill Goblin Giant Magic Archer
Arrows Goblin Hut Magic Archer
Goblin Hut Goblin Drill
Goblins Arrows Goblin Hut Goblin Drill Magic Archer
Goblin Hut Goblin Drill
Goblin Hut Goblin Drill
Goblins Arrows Goblin Hut Goblin Drill
Arrows Goblins Goblin Hut Goblin Drill Magic Archer
Arrows Goblin Drill Goblin Hut Magic Archer
Goblin Hut Goblin Drill
Goblins Arrows Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Hut
Arrows Magic Archer
Goblins Goblin Hut Goblin Giant
Goblin Giant
Goblin Hut Goblin Drill Goblin Giant
Arrows Goblin Hut Goblin Giant Magic Archer
Goblins Goblin Hut Goblin Giant
Goblin Giant
Goblins Goblin Hut Magic Archer
Goblin Hut Goblin Drill Goblin Giant
Goblin Hut
Arrows Goblin Giant
Goblin Giant
Magic Archer
Goblin Hut Goblins Goblin Drill Goblin Giant Magic Archer
Arrows Goblin Hut Magic Archer
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Goblin Drill
Arrows Magic Archer
Arrows Goblin Hut Goblin Drill Goblin Giant Magic Archer
Arrows
Arrows Magic Archer
Arrows Goblin Giant Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Goblins
Arrows Magic Archer
Arrows Magic Archer
Goblin Hut Magic Archer
Arrows Magic Archer
Arrows Goblin Hut Magic Archer
Arrows Goblin Hut Goblin Drill Magic Archer
Magic Archer Arrows Goblin Hut
Arrows
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows Goblin Drill
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Goblin Hut
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Goblin Hut Magic Archer
Arrows Magic Archer
Arrows
Magic Archer
Arrows Magic Archer
Arrows
Magic Archer
Magic Archer
Goblin Giant Magic Archer

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