My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Goblin Giant Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Goblins Princess
Zap
Goblins Goblin Giant Princess
Barbarian Barrel
Goblins Goblin Cage Princess
The Log
Goblins Goblin Cage Goblin Demolisher Princess
Earthquake
Goblin Cage
Arrows
Goblins Princess
Royal Delivery
Goblins Goblin Cage Goblin Demolisher Princess
Fireball
Goblin Cage Princess
Poison
Goblin Cage Princess
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Princess Goblin Cage Goblin Demolisher Golden Knight Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Princess

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Giant
Goblin Cage
The Log
Goblin Demolisher
Goblin Giant
Arrows The Log
The Log
Goblin Cage Goblin Giant Princess
Princess
The Log
Golden Knight

Defense Synergies 0 11

Goblins
Goblin Cage The Log Princess
Arrows
Golden Knight
Goblin Cage
Goblins The Log Princess
Goblin Demolisher
Goblin Giant
The Log Princess
The Log
Goblins Goblin Cage Goblin Giant Princess Golden Knight
Princess
Goblins Goblin Cage Goblin Giant The Log Golden Knight
Golden Knight
Arrows The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Giant The Log Golden Knight
Goblins Goblin Cage The Log
Goblin Cage Goblins
Goblin Cage Goblins
Arrows Goblin Cage The Log Princess
Arrows The Log Goblins
Arrows Goblin Cage Princess
Arrows Goblin Cage Goblin Giant The Log Golden Knight
Goblins Goblin Cage Princess
Goblins
Goblins Arrows Goblin Giant The Log Princess
Arrows Princess
Goblin Cage The Log
Goblins Arrows Goblin Cage The Log Princess Golden Knight
Goblin Cage
Goblin Cage The Log
Goblins Arrows Goblin Cage
Arrows Goblin Cage Goblins The Log Golden Knight
Arrows Goblin Cage The Log Princess
Goblin Cage
Goblins Arrows Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage
Arrows The Log
Goblins Goblin Cage Goblin Giant The Log Golden Knight
Goblin Cage Goblin Giant The Log
Goblin Cage Goblin Giant
Arrows Goblin Giant Princess
Goblins Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Goblins The Log
Goblin Cage Goblin Giant
Goblin Cage Golden Knight
Arrows Goblin Cage Goblin Giant The Log
Goblin Cage Goblin Giant Golden Knight
Goblin Cage Princess
Goblins Goblin Cage Goblin Giant The Log Golden Knight
Arrows Goblin Cage The Log Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log Golden Knight
Arrows The Log Princess Golden Knight
Arrows Goblin Giant The Log
Arrows The Log
Arrows The Log
Arrows Goblin Giant Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log Golden Knight
Goblins
Arrows The Log Princess Golden Knight
Arrows Princess
The Log Princess Golden Knight
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess Golden Knight
Arrows The Log Princess
Arrows
Arrows The Log Princess
Arrows The Log Princess Golden Knight
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Princess
Arrows The Log Princess Golden Knight
Arrows The Log Princess Golden Knight
Arrows The Log Golden Knight
Arrows Princess
Arrows The Log
Arrows Princess
Arrows The Log Princess
Princess
Arrows Princess
Arrows The Log
Princess
Arrows The Log Princess
Arrows
The Log Princess Golden Knight
Princess
Goblin Giant The Log Princess Golden Knight

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