My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Dark Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Goblin Drill
Giant Snowball
Bats Goblin Drill
Zap
Bats Firecracker Dark Prince Goblin Drill
Barbarian Barrel
Firecracker Wizard Dark Prince Goblin Drill
The Log
Firecracker Dark Prince Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Bats Firecracker Goblin Drill
Royal Delivery
Bats Firecracker Wizard Dark Prince Goblin Drill
Fireball
Firecracker Wizard Goblin Drill
Poison
Bats Firecracker Wizard Goblin Drill
Lightning
Wizard Dark Prince Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Dark Prince Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Dark Prince Goblin Drill Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage Dark Prince Goblin Drill
Arrows
Dark Prince Goblin Drill
Firecracker
Bats Dark Prince Goblin Drill
Wizard
Rage Dark Prince
Rage
Bats Wizard Dark Prince
Dark Prince
Bats Arrows Firecracker Wizard Rage Goblin Drill
Goblin Drill
Bats Arrows Firecracker Dark Prince
Archer Queen

Defense Synergies 0 7

Bats
Firecracker Dark Prince Goblin Drill
Arrows
Dark Prince
Firecracker
Bats Dark Prince
Wizard
Dark Prince
Rage
Dark Prince
Bats Arrows Firecracker Wizard Archer Queen
Goblin Drill
Bats
Archer Queen
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Bats Firecracker Dark Prince Goblin Drill
Bats Dark Prince Goblin Drill
Bats Firecracker Dark Prince Goblin Drill
Arrows Firecracker Dark Prince
Arrows Bats Firecracker Dark Prince
Bats Arrows Firecracker Wizard
Arrows
Goblin Drill Archer Queen
Firecracker Dark Prince
Bats Arrows Firecracker Wizard Dark Prince Goblin Drill
Arrows Bats Firecracker Wizard
Goblin Drill Bats Wizard Dark Prince
Wizard Bats Arrows Firecracker Dark Prince Goblin Drill
Goblin Drill
Goblin Drill
Wizard Bats Arrows Firecracker Dark Prince Goblin Drill
Arrows Bats Firecracker Wizard Dark Prince Goblin Drill
Arrows Wizard Goblin Drill Bats Firecracker Dark Prince
Goblin Drill
Wizard Dark Prince Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Arrows Firecracker Wizard
Bats Dark Prince
Dark Prince Bats
Dark Prince Goblin Drill
Arrows Firecracker Wizard Bats
Dark Prince Bats
Dark Prince
Bats Firecracker Dark Prince
Goblin Drill
Bats Dark Prince
Arrows Dark Prince Archer Queen
Dark Prince Wizard
Wizard Firecracker
Bats Firecracker Dark Prince Goblin Drill Archer Queen
Bats Arrows Firecracker Wizard Dark Prince Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows Goblin Drill
Arrows Firecracker Dark Prince
Wizard Arrows Firecracker Dark Prince
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats
Firecracker Arrows Wizard Dark Prince
Arrows Firecracker Wizard Archer Queen
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Goblin Drill
Arrows Firecracker Wizard
Arrows
Bats
Arrows Firecracker Wizard Dark Prince
Arrows Firecracker Wizard
Arrows Wizard
Arrows Goblin Drill
Arrows Firecracker Wizard Dark Prince
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Bats Dark Prince
Arrows Firecracker Wizard Archer Queen
Arrows
Firecracker Wizard Dark Prince
Arrows Firecracker Wizard
Arrows Archer Queen
Firecracker Dark Prince Archer Queen
Bats Firecracker Archer Queen
Firecracker Bats Archer Queen
Firecracker Dark Prince Archer Queen

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