My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Demolisher Bandit Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Drill Bandit Fisherman
Giant Snowball
Goblin Drill Fisherman
Zap
Goblin Drill Bandit Fisherman
Barbarian Barrel
Ice Spirit Goblin Drill Bandit
The Log
Ice Spirit Goblin Demolisher Goblin Drill Bandit Fisherman
Earthquake
Goblin Drill
Arrows
Ice Spirit Goblin Drill
Royal Delivery
Ice Spirit Goblin Demolisher Goblin Drill Bandit Fisherman
Fireball
Goblin Drill Bandit Fisherman
Poison
Goblin Drill Fisherman
Lightning
Bandit Fisherman Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Goblin Demolisher The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Demolisher Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Earthquake Bandit Fisherman Goblin Demolisher Goblin Drill Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Earthquake Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Demolisher Goblin Drill Bandit Fisherman
Earthquake
The Log
Goblin Demolisher
Goblin Drill Ice Spirit Bandit
Goblin Drill
Goblin Demolisher Ice Spirit The Log Bandit
The Log
Earthquake Goblin Drill Bandit Fisherman
Bandit
Ice Spirit Goblin Demolisher Goblin Drill The Log
Fisherman
Ice Spirit The Log
Monk

Defense Synergies 0 15

Ice Spirit
Earthquake Goblin Demolisher Goblin Drill The Log Bandit Fisherman
Earthquake
Ice Spirit The Log
Goblin Demolisher
Ice Spirit Goblin Drill The Log Bandit
Goblin Drill
Ice Spirit Goblin Demolisher The Log
The Log
Ice Spirit Earthquake Goblin Demolisher Goblin Drill Bandit Fisherman
Bandit
Ice Spirit Goblin Demolisher The Log Fisherman
Fisherman
Ice Spirit The Log Bandit Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Demolisher The Log
Ice Spirit Goblin Drill The Log Bandit Fisherman Monk
Fisherman Goblin Drill Bandit
Goblin Drill Bandit Fisherman Monk
Earthquake Goblin Demolisher The Log Monk
The Log Earthquake Goblin Demolisher Bandit
Ice Spirit
Earthquake The Log Bandit Monk
Goblin Drill Fisherman
Ice Spirit Bandit Fisherman
Earthquake Goblin Demolisher Goblin Drill The Log Bandit Fisherman
Goblin Drill Ice Spirit Earthquake The Log Bandit
Ice Spirit Earthquake Goblin Demolisher Goblin Drill The Log
Goblin Drill Bandit
Monk Ice Spirit Goblin Drill The Log Bandit Fisherman
Goblin Drill Fisherman
Ice Spirit Goblin Demolisher Goblin Drill The Log Bandit Fisherman
Earthquake Goblin Drill The Log Ice Spirit Goblin Demolisher Bandit Fisherman
Goblin Drill Fisherman
Goblin Demolisher Earthquake The Log Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Fisherman
Bandit The Log Fisherman Monk
Bandit Ice Spirit The Log Fisherman
The Log Bandit Fisherman Monk
Goblin Drill Bandit Fisherman
Ice Spirit Goblin Demolisher Monk
Bandit
Fisherman
Ice Spirit The Log Bandit Monk
Goblin Drill
Monk The Log
Bandit
Goblin Demolisher
Ice Spirit Goblin Drill The Log Fisherman Monk
Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Goblin Drill The Log Bandit Monk
Monk The Log Bandit Fisherman
Earthquake Goblin Drill The Log Bandit
Earthquake The Log
Earthquake Goblin Demolisher The Log
Ice Spirit Monk
Earthquake Goblin Demolisher The Log
Earthquake The Log Ice Spirit Goblin Demolisher
The Log Monk Bandit Fisherman
Fisherman
Monk Earthquake The Log Bandit Fisherman
Monk
Earthquake The Log Bandit Fisherman
Earthquake Bandit Fisherman Monk
Earthquake The Log Fisherman
Earthquake Goblin Demolisher Goblin Drill The Log Bandit
Earthquake Goblin Demolisher The Log Bandit
Monk Earthquake
Fisherman
Earthquake Goblin Demolisher The Log Bandit Fisherman Monk
Earthquake Goblin Demolisher The Log Monk
Earthquake The Log Monk
The Log Fisherman Monk
Earthquake Goblin Drill The Log Monk
Earthquake Goblin Demolisher The Log Ice Spirit
Fisherman
The Log Earthquake Bandit Fisherman Monk
The Log Bandit Fisherman Monk
The Log Bandit Fisherman
Ice Spirit
Earthquake The Log Bandit
Ice Spirit Monk
Earthquake The Log Monk
Earthquake Ice Spirit Bandit
Monk
The Log
The Log Earthquake
Monk
Ice Spirit The Log
The Log Bandit Monk
Monk

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