My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Drill
Giant Snowball
Goblin Gang Battle Ram Goblin Drill Witch
Zap
Goblin Gang Battle Ram Goblin Drill Witch
Barbarian Barrel
Goblin Gang Battle Ram Goblin Drill Witch
The Log
Goblin Gang Battle Ram Goblin Drill Witch
Earthquake
Goblin Gang Goblin Drill Witch
Arrows
Goblin Gang Goblin Drill Witch
Royal Delivery
Goblin Gang Battle Ram Goblin Drill Witch P.E.K.K.A
Fireball
Goblin Gang Battle Ram Goblin Drill Witch
Poison
Goblin Gang Goblin Drill Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Goblin Gang Battle Ram Goblin Drill Golden Knight Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Goblin Gang Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram P.E.K.K.A Goblin Drill Witch
Arrows
P.E.K.K.A Battle Ram Goblin Drill
Goblin Gang
Battle Ram Goblin Drill P.E.K.K.A
Battle Ram
Giant Snowball Arrows Goblin Gang Witch P.E.K.K.A Golden Knight
Goblin Drill
Giant Snowball Arrows Goblin Gang Golden Knight
Witch
Giant Snowball Battle Ram P.E.K.K.A
P.E.K.K.A
Giant Snowball Arrows Goblin Gang Battle Ram Witch
Golden Knight
Battle Ram Goblin Drill

Defense Synergies 1 8

Giant Snowball
Goblin Gang Goblin Drill Witch P.E.K.K.A Golden Knight
Arrows
P.E.K.K.A Golden Knight
Goblin Gang
Giant Snowball Goblin Drill P.E.K.K.A
Battle Ram
Goblin Drill
Giant Snowball Goblin Gang
Witch
Giant Snowball
P.E.K.K.A
Giant Snowball Arrows Goblin Gang
Golden Knight
Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight
P.E.K.K.A Goblin Gang Goblin Drill Witch
Goblin Gang Witch P.E.K.K.A Giant Snowball Goblin Drill
Witch P.E.K.K.A Goblin Gang Goblin Drill
Arrows P.E.K.K.A
Arrows Goblin Gang Giant Snowball
Giant Snowball Arrows Goblin Gang Witch
Arrows P.E.K.K.A Golden Knight
Witch P.E.K.K.A Goblin Gang Goblin Drill
Goblin Gang Giant Snowball
Goblin Gang Witch Giant Snowball Arrows Goblin Drill
Arrows Giant Snowball Goblin Gang Witch
Goblin Drill P.E.K.K.A Giant Snowball Goblin Gang Witch
Giant Snowball Arrows Goblin Gang Goblin Drill Witch P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang Goblin Drill
Giant Snowball Goblin Gang Goblin Drill P.E.K.K.A
Arrows Goblin Gang Goblin Drill Witch P.E.K.K.A
Arrows Giant Snowball Goblin Gang Goblin Drill Witch Golden Knight
Giant Snowball Arrows Goblin Drill Witch
P.E.K.K.A Goblin Drill
Goblin Gang Giant Snowball Arrows Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Witch P.E.K.K.A
Giant Snowball Arrows Goblin Gang
Goblin Gang P.E.K.K.A Witch Golden Knight
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Drill Witch
Arrows Giant Snowball Goblin Gang Witch
Goblin Gang P.E.K.K.A Witch
P.E.K.K.A
P.E.K.K.A Giant Snowball Witch
Witch P.E.K.K.A Goblin Gang Goblin Drill
P.E.K.K.A Witch Golden Knight
P.E.K.K.A Giant Snowball Arrows
P.E.K.K.A Goblin Gang Witch Golden Knight
Witch
Goblin Gang Witch Goblin Drill P.E.K.K.A Golden Knight
Arrows Giant Snowball Witch P.E.K.K.A Golden Knight
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill Golden Knight
Arrows Giant Snowball Golden Knight
Arrows Goblin Drill
Arrows
Giant Snowball Arrows
Arrows Giant Snowball Witch
Arrows Witch
Arrows Giant Snowball
Arrows Giant Snowball Golden Knight
Giant Snowball Goblin Gang
Arrows Golden Knight
Giant Snowball Arrows
Giant Snowball Golden Knight
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Goblin Drill Witch Golden Knight
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch Golden Knight
Giant Snowball Arrows
Giant Snowball Arrows Goblin Drill
Giant Snowball Arrows Witch
Witch
Arrows Giant Snowball Witch Golden Knight
Giant Snowball Arrows Witch Golden Knight
Arrows Golden Knight
Giant Snowball Arrows Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Arrows
Goblin Gang Witch
Giant Snowball Arrows Witch
Arrows
Goblin Gang
Arrows Giant Snowball
Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Goblin Gang Witch Golden Knight
Giant Snowball Witch
Giant Snowball Witch Golden Knight
P.E.K.K.A

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