My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Musketeer Valkyrie Wizard Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Musketeer Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Royal Recruits Musketeer Valkyrie Wizard Witch Ice Wizard
The Log
Firecracker Royal Recruits Musketeer Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Royal Recruits Witch
Royal Delivery
Firecracker Royal Recruits Musketeer Valkyrie Wizard Witch Ice Wizard
Fireball
Firecracker Musketeer Wizard Witch Ice Wizard
Poison
Firecracker Royal Recruits Musketeer Wizard Witch Ice Wizard
Lightning
Musketeer Valkyrie Wizard Witch Ice Wizard
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Ice Wizard Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Ice Wizard Musketeer Valkyrie Wizard Witch Goblin Machine Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Ice Wizard Musketeer Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Valkyrie
Royal Recruits
Firecracker Musketeer
Musketeer
Valkyrie Royal Recruits
Valkyrie
Musketeer Firecracker Wizard Witch
Wizard
Valkyrie
Witch
Valkyrie
Ice Wizard
Goblin Machine

Defense Synergies 2 9

Firecracker
Valkyrie Royal Recruits Musketeer Ice Wizard
Royal Recruits
Firecracker Ice Wizard
Musketeer
Valkyrie Firecracker
Valkyrie
Firecracker Musketeer Wizard Witch Ice Wizard
Wizard
Valkyrie Ice Wizard
Witch
Valkyrie Ice Wizard
Ice Wizard
Firecracker Royal Recruits Valkyrie Wizard Witch
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Musketeer Valkyrie Wizard
Firecracker Royal Recruits Musketeer Valkyrie Witch Ice Wizard
Witch Royal Recruits Musketeer Valkyrie Ice Wizard
Royal Recruits Witch Firecracker Musketeer Valkyrie Ice Wizard
Firecracker Royal Recruits Valkyrie
Firecracker Musketeer Valkyrie Ice Wizard
Musketeer Firecracker Wizard Witch Ice Wizard
Royal Recruits Musketeer Valkyrie
Witch Royal Recruits Musketeer Ice Wizard
Firecracker Royal Recruits Musketeer Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Firecracker Royal Recruits Musketeer Wizard
Musketeer Firecracker Wizard Witch Ice Wizard
Royal Recruits Musketeer Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Firecracker Royal Recruits Witch
Royal Recruits
Royal Recruits
Wizard Firecracker Royal Recruits Musketeer Valkyrie Witch
Valkyrie Firecracker Royal Recruits Musketeer Wizard Witch Ice Wizard
Valkyrie Wizard Witch Firecracker Royal Recruits Musketeer Ice Wizard
Royal Recruits Musketeer
Royal Recruits Valkyrie Wizard Firecracker Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Witch
Firecracker Musketeer Valkyrie Wizard
Royal Recruits Musketeer Valkyrie Witch
Royal Recruits Valkyrie Musketeer
Royal Recruits Musketeer Valkyrie Witch
Firecracker Wizard Musketeer Witch Ice Wizard
Royal Recruits Musketeer Valkyrie Witch Ice Wizard
Royal Recruits Valkyrie
Royal Recruits Firecracker Valkyrie Witch
Royal Recruits Witch Musketeer
Royal Recruits Musketeer Valkyrie Witch
Royal Recruits Valkyrie
Royal Recruits Valkyrie Wizard Witch
Royal Recruits Wizard Firecracker Musketeer Valkyrie Witch
Royal Recruits Witch Firecracker Musketeer Valkyrie
Valkyrie Firecracker Royal Recruits Musketeer Wizard Witch Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Musketeer Valkyrie
Firecracker Musketeer Ice Wizard
Firecracker Royal Recruits Musketeer Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Musketeer Witch Ice Wizard Goblin Machine
Firecracker Musketeer Wizard Witch
Firecracker Wizard Ice Wizard
Firecracker Wizard
Musketeer
Firecracker Royal Recruits Musketeer Valkyrie Wizard Goblin Machine
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Wizard Witch
Firecracker Royal Recruits Musketeer Wizard
Firecracker Musketeer Wizard Goblin Machine
Firecracker Valkyrie Wizard Witch Goblin Machine
Musketeer
Wizard
Musketeer
Royal Recruits Musketeer
Firecracker Valkyrie Wizard Witch Ice Wizard Goblin Machine
Witch
Firecracker Musketeer Wizard Witch Ice Wizard
Musketeer Wizard Witch
Firecracker Musketeer
Firecracker Musketeer Wizard Witch Ice Wizard
Firecracker Musketeer Wizard Witch
Musketeer Wizard
Firecracker
Firecracker Wizard
Royal Recruits Musketeer Witch
Firecracker Musketeer Wizard Witch Ice Wizard
Firecracker Musketeer Valkyrie Wizard
Firecracker Musketeer Wizard
Firecracker Royal Recruits Musketeer
Firecracker Royal Recruits Musketeer Witch
Firecracker Musketeer Witch
Firecracker Royal Recruits Musketeer Witch
Firecracker Wizard

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