My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Bandit Magic Archer Lumberjack Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Furnace Royal Hogs Lumberjack
Zap
Furnace Royal Hogs Bandit
Barbarian Barrel
Furnace Royal Hogs Bandit Magic Archer Lumberjack
The Log
Furnace Royal Hogs Bandit Lumberjack
Earthquake
Furnace Royal Hogs
Arrows
Furnace Royal Hogs
Royal Delivery
Royal Hogs Bandit Magic Archer Lumberjack Mother Witch
Fireball
Furnace Royal Hogs Bandit Magic Archer Lumberjack Mother Witch
Poison
Furnace Royal Hogs Magic Archer Mother Witch
Lightning
Furnace Bandit Magic Archer Lumberjack Mother Witch Goblinstein
Rocket
Furnace Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fireball Furnace Magic Archer Lumberjack Mother Witch Royal Hogs Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Fireball Furnace Magic Archer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs Magic Archer
Furnace
Royal Hogs Bandit
Royal Hogs
Mother Witch Fireball Furnace Bandit Magic Archer Lumberjack
Bandit
Furnace Royal Hogs Magic Archer Lumberjack
Magic Archer
Fireball Royal Hogs Bandit Lumberjack Mother Witch
Lumberjack
Royal Hogs Bandit Magic Archer
Mother Witch
Royal Hogs Magic Archer
Goblinstein

Defense Synergies 0 10

Fireball
Bandit Lumberjack
Furnace
Bandit Magic Archer Lumberjack
Royal Hogs
Bandit
Fireball Furnace Magic Archer Lumberjack
Magic Archer
Furnace Bandit Lumberjack Mother Witch
Lumberjack
Fireball Furnace Bandit Magic Archer Mother Witch
Mother Witch
Magic Archer Lumberjack
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Lumberjack Furnace Bandit
Furnace Lumberjack Bandit
Lumberjack Furnace Bandit
Fireball Lumberjack
Fireball Furnace Bandit Magic Archer Lumberjack Mother Witch
Furnace Fireball Magic Archer
Fireball Bandit Magic Archer
Furnace Lumberjack
Bandit Lumberjack
Mother Witch Fireball Furnace Bandit Magic Archer Lumberjack
Fireball Furnace Magic Archer
Furnace Lumberjack Fireball Bandit
Fireball Furnace Magic Archer Lumberjack
Furnace Bandit Lumberjack
Fireball Furnace Bandit Lumberjack
Fireball Furnace Lumberjack
Fireball Furnace Bandit Magic Archer Lumberjack
Furnace Fireball Bandit Magic Archer Lumberjack Mother Witch
Lumberjack
Fireball Furnace Bandit Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Furnace Bandit
Fireball Bandit Magic Archer Lumberjack
Bandit Lumberjack Furnace
Lumberjack Fireball Bandit
Bandit Lumberjack
Fireball Furnace Mother Witch Magic Archer
Fireball Furnace Bandit Lumberjack
Lumberjack
Fireball Bandit Magic Archer
Lumberjack
Fireball
Fireball Bandit Lumberjack
Fireball Furnace Magic Archer
Fireball Furnace Magic Archer Lumberjack
Fireball Magic Archer Mother Witch
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball
Fireball Furnace Magic Archer
Fireball Mother Witch Furnace Magic Archer
Furnace Magic Archer
Fireball Magic Archer
Fireball Bandit
Fireball Lumberjack
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Furnace Magic Archer
Fireball Furnace Bandit Magic Archer
Magic Archer Fireball Furnace Bandit
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer Mother Witch
Fireball Magic Archer
Fireball
Fireball
Mother Witch Fireball Furnace Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Furnace Magic Archer Mother Witch
Fireball
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer Lumberjack
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball

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