My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Minion Horde Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Executioner Royal Ghost Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Ram Rider
Giant Snowball
Skeleton Dragons Barbarians Minion Horde Ram Rider
Zap
Minion Horde Ram Rider
Barbarian Barrel
Barbarians Executioner Royal Ghost
The Log
Barbarians Ram Rider
Earthquake
Barbarians
Arrows
Skeleton Dragons Minion Horde
Royal Delivery
Skeleton Dragons Barbarians Minion Horde Executioner Royal Ghost Ram Rider
Fireball
Skeleton Dragons Barbarians Minion Horde Executioner Ram Rider
Poison
Skeleton Dragons Barbarians Minion Horde Executioner
Lightning
Skeleton Dragons Executioner Ram Rider
Rocket
Barbarians Minion Horde Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Skeleton Dragons Golden Knight Barbarians Minion Horde Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Skeleton Dragons Golden Knight

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider
Skeleton Dragons
Ram Rider
Barbarians
Minion Horde
Executioner
Royal Ghost
Ram Rider Golden Knight
Ram Rider
Arrows Skeleton Dragons Royal Ghost Golden Knight
Golden Knight
Royal Ghost Ram Rider

Defense Synergies 0 4

Arrows
Barbarians Golden Knight
Skeleton Dragons
Barbarians
Barbarians
Arrows Skeleton Dragons Minion Horde
Minion Horde
Barbarians
Executioner
Royal Ghost
Ram Rider
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Minion Horde Executioner Ram Rider Golden Knight
Barbarians Minion Horde Skeleton Dragons Executioner Ram Rider
Barbarians Minion Horde Ram Rider Skeleton Dragons Executioner
Barbarians Minion Horde Skeleton Dragons Ram Rider
Arrows Barbarians
Arrows Skeleton Dragons Executioner Royal Ghost
Skeleton Dragons Minion Horde Ram Rider Arrows Executioner
Arrows Skeleton Dragons Barbarians Ram Rider Golden Knight
Barbarians Minion Horde
Barbarians Minion Horde Royal Ghost
Skeleton Dragons Barbarians Minion Horde Executioner Arrows Royal Ghost Ram Rider
Arrows Skeleton Dragons Minion Horde Executioner Ram Rider
Barbarians Minion Horde Skeleton Dragons Ram Rider
Executioner Arrows Skeleton Dragons Barbarians Minion Horde Royal Ghost Golden Knight
Barbarians Minion Horde Ram Rider
Barbarians Minion Horde Ram Rider
Barbarians Minion Horde Arrows Skeleton Dragons Executioner
Arrows Skeleton Dragons Barbarians Minion Horde Executioner Royal Ghost Ram Rider Golden Knight
Arrows Executioner Skeleton Dragons Barbarians Royal Ghost Ram Rider
Barbarians Ram Rider
Skeleton Dragons Royal Ghost Arrows Barbarians Minion Horde Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Ghost
Arrows Skeleton Dragons Executioner Royal Ghost
Barbarians Minion Horde Ram Rider Golden Knight
Barbarians Minion Horde Ram Rider
Barbarians Minion Horde Executioner Ram Rider
Arrows Skeleton Dragons Executioner Minion Horde Ram Rider
Barbarians Minion Horde Ram Rider
Barbarians Minion Horde
Minion Horde Skeleton Dragons Barbarians
Skeleton Dragons Barbarians Minion Horde
Barbarians Minion Horde Golden Knight
Arrows Barbarians
Barbarians Minion Horde Executioner Ram Rider Golden Knight
Skeleton Dragons Barbarians Minion Horde Executioner
Barbarians Skeleton Dragons Minion Horde Executioner Golden Knight
Arrows Executioner Skeleton Dragons Barbarians Minion Horde Royal Ghost Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Minion Horde Royal Ghost Golden Knight
Arrows Skeleton Dragons Executioner Royal Ghost Ram Rider Golden Knight
Arrows Skeleton Dragons Minion Horde
Arrows Skeleton Dragons Barbarians
Executioner Arrows Skeleton Dragons Minion Horde
Arrows Skeleton Dragons Executioner Minion Horde Ram Rider
Arrows Skeleton Dragons Minion Horde Executioner
Arrows Skeleton Dragons Executioner Ram Rider
Arrows Skeleton Dragons Ram Rider Golden Knight
Minion Horde
Arrows Skeleton Dragons Minion Horde Ram Rider Golden Knight
Arrows Skeleton Dragons Executioner
Skeleton Dragons Executioner Golden Knight
Arrows Skeleton Dragons Minion Horde
Arrows Skeleton Dragons
Arrows Skeleton Dragons Minion Horde Executioner Golden Knight
Arrows Skeleton Dragons Minion Horde Executioner
Arrows
Skeleton Dragons Minion Horde
Arrows Skeleton Dragons Executioner
Arrows Skeleton Dragons Golden Knight
Skeleton Dragons Minion Horde
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians Minion Horde
Arrows Skeleton Dragons Executioner
Minion Horde
Arrows Skeleton Dragons Executioner Royal Ghost Ram Rider Golden Knight
Arrows Skeleton Dragons Ram Rider Golden Knight
Arrows Skeleton Dragons Golden Knight
Arrows Skeleton Dragons Minion Horde Executioner
Skeleton Dragons Minion Horde
Minion Horde
Arrows Skeleton Dragons Minion Horde
Arrows Skeleton Dragons Minion Horde
Minion Horde
Arrows
Minion Horde Barbarians
Arrows Skeleton Dragons Executioner Ram Rider
Arrows
Skeleton Dragons Minion Horde Executioner
Arrows Skeleton Dragons Executioner
Arrows
Skeleton Dragons Minion Horde Executioner
Skeleton Dragons Minion Horde Golden Knight
Skeleton Dragons Executioner
Executioner Royal Ghost Golden Knight

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