My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
RIP

5 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Golem Sparky Lava Hound Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lava Hound Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Graveyard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Graveyard Sparky Lava Hound Mighty Miner
Giant Snowball
Zappies Goblin Barrel Graveyard Lava Hound Mighty Miner
Zap
Zappies Goblin Barrel Graveyard Sparky Lava Hound Mighty Miner
Barbarian Barrel
Bomb Tower Zappies Goblin Barrel Graveyard Sparky
The Log
Zappies Goblin Barrel Graveyard Sparky
Earthquake
Bomb Tower Zappies Goblin Barrel Graveyard
Arrows
Zappies Goblin Barrel Graveyard Lava Hound
Royal Delivery
Zappies Goblin Barrel Graveyard Sparky Lava Hound
Fireball
Bomb Tower Zappies Goblin Barrel Sparky Lava Hound Mighty Miner
Poison
Bomb Tower Zappies Graveyard Sparky Lava Hound
Lightning
Bomb Tower Sparky Mighty Miner
Rocket
Bomb Tower Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Sparky Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Bomb Tower Zappies Mighty Miner Graveyard Sparky Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Bomb Tower Zappies Mighty Miner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Zappies
Goblin Barrel Golem Graveyard Lava Hound
Goblin Barrel
Mighty Miner Zappies Golem Sparky Lava Hound
Golem
Zappies Goblin Barrel Graveyard Sparky
Graveyard
Zappies Golem Sparky Lava Hound
Sparky
Goblin Barrel Golem Graveyard
Lava Hound
Zappies Goblin Barrel Graveyard
Mighty Miner
Goblin Barrel

Defense Synergies 0 0

Bomb Tower
Zappies
Goblin Barrel
Golem
Graveyard
Sparky
Lava Hound
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Sparky
Bomb Tower Sparky Zappies
Bomb Tower Sparky Zappies
Bomb Tower Sparky Zappies
Bomb Tower Sparky
Bomb Tower Zappies
Bomb Tower Zappies
Bomb Tower Sparky
Zappies Sparky Mighty Miner Bomb Tower
Zappies Sparky
Bomb Tower Zappies
Zappies
Bomb Tower Sparky Zappies
Bomb Tower Sparky Zappies
Sparky Bomb Tower Zappies
Bomb Tower Zappies Sparky
Bomb Tower Sparky Zappies
Bomb Tower Zappies
Bomb Tower Zappies
Sparky Bomb Tower Zappies
Bomb Tower Zappies Sparky
Bomb Tower Sparky Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Sparky
Bomb Tower
Zappies Bomb Tower Sparky
Zappies Sparky
Zappies Sparky Mighty Miner
Bomb Tower Zappies
Sparky Bomb Tower Zappies
Mighty Miner Bomb Tower Zappies Sparky
Bomb Tower Zappies Sparky
Zappies Sparky
Bomb Tower Zappies Sparky
Bomb Tower Zappies Sparky
Bomb Tower Zappies Sparky
Zappies Sparky Bomb Tower Mighty Miner
Bomb Tower Zappies Sparky Mighty Miner
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Zappies
Sparky
Sparky
Zappies Sparky
Mighty Miner Sparky
Sparky
Zappies
Zappies
Sparky
Sparky
Sparky
Zappies Sparky
Zappies
Sparky
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: