My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Electro Giant Golem Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Electro Giant Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Witch Executioner Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Healer Witch Executioner Lumberjack Mother Witch
Fireball
Battle Healer Witch Executioner Lumberjack Mother Witch
Poison
Battle Healer Witch Executioner Mother Witch
Lightning
Battle Healer Witch Executioner Lumberjack Mother Witch
Rocket
Battle Healer Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Executioner Electro Giant Golem Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Battle Healer Lumberjack Mother Witch Witch Executioner Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Battle Healer Lumberjack Mother Witch

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Battle Healer Lumberjack Mother Witch
Battle Healer
Executioner Arrows Witch Golem Lumberjack
Witch
Battle Healer Golem Lumberjack
Executioner
Battle Healer Golem
Electro Giant
Lumberjack Mother Witch
Golem
Arrows Battle Healer Witch Executioner Lumberjack Mother Witch
Lumberjack
Arrows Battle Healer Witch Electro Giant Golem
Mother Witch
Arrows Electro Giant Golem

Defense Synergies 0 10

Arrows
Battle Healer Lumberjack Mother Witch
Battle Healer
Arrows Witch Executioner Lumberjack Mother Witch
Witch
Battle Healer Lumberjack
Executioner
Battle Healer Lumberjack
Electro Giant
Golem
Lumberjack
Arrows Battle Healer Witch Executioner Mother Witch
Mother Witch
Arrows Battle Healer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Lumberjack Battle Healer Witch Executioner
Witch Lumberjack Executioner
Witch Lumberjack
Arrows Battle Healer Lumberjack
Arrows Executioner Lumberjack Mother Witch
Arrows Witch Executioner
Arrows Battle Healer Electro Giant
Witch Lumberjack
Battle Healer Lumberjack
Witch Executioner Mother Witch Arrows Electro Giant Lumberjack
Arrows Executioner Witch
Lumberjack Battle Healer Witch
Executioner Arrows Witch Lumberjack
Lumberjack
Electro Giant Lumberjack
Arrows Witch Executioner Lumberjack
Arrows Battle Healer Witch Executioner Lumberjack
Arrows Witch Executioner Battle Healer Lumberjack Mother Witch
Lumberjack
Arrows Battle Healer Witch Executioner Electro Giant Lumberjack Mother Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer Witch Electro Giant
Arrows Battle Healer Executioner Lumberjack
Lumberjack Battle Healer Witch
Lumberjack Battle Healer
Battle Healer Witch Executioner Lumberjack
Arrows Executioner Electro Giant Mother Witch Witch
Battle Healer Witch Lumberjack
Battle Healer Lumberjack
Witch
Witch
Witch Lumberjack
Arrows Electro Giant
Witch Executioner Lumberjack
Witch Executioner Electro Giant
Witch Electro Giant Battle Healer Executioner Lumberjack
Arrows Executioner Battle Healer Witch Electro Giant Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows
Arrows Executioner Electro Giant Mother Witch Witch
Arrows Witch Executioner
Arrows Executioner
Arrows
Lumberjack
Arrows
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Witch Executioner
Arrows Executioner
Arrows
Arrows Executioner
Arrows Witch Electro Giant Mother Witch
Arrows
Arrows
Arrows Electro Giant Mother Witch Witch Executioner
Witch
Arrows Witch Executioner
Arrows Witch
Arrows
Arrows Witch Executioner Electro Giant Mother Witch
Witch Electro Giant
Arrows
Arrows
Arrows
Witch
Arrows Witch Executioner
Arrows
Executioner Lumberjack
Arrows Executioner
Arrows Electro Giant
Executioner
Electro Giant Witch
Witch Executioner
Witch Executioner Electro Giant

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