My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Fire Spirit Guards Lumberjack
Zap
Fire Spirit Guards
Barbarian Barrel
Fire Spirit Guards Hunter Lumberjack
The Log
Fire Spirit Guards Hunter Lumberjack
Earthquake
Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Battle Healer Guards Hunter Lumberjack
Fireball
Battle Healer Hunter Lumberjack
Poison
Battle Healer Guards Hunter
Lightning
Battle Healer Hunter Lumberjack
Rocket
Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Royal Delivery Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Royal Delivery Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Delivery Battle Healer Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Royal Delivery Guards Battle Healer Hunter Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Royal Delivery Guards

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Healer Golem Lumberjack
Arrows
Golem Battle Healer Lumberjack
Royal Delivery
Battle Healer
Fire Spirit Arrows Hunter Golem Lumberjack
Guards
Lumberjack
Hunter
Battle Healer Golem Lumberjack
Golem
Arrows Fire Spirit Battle Healer Hunter Lumberjack
Lumberjack
Fire Spirit Arrows Battle Healer Guards Hunter Golem

Defense Synergies 1 12

Fire Spirit
Battle Healer
Arrows
Royal Delivery Battle Healer Lumberjack
Royal Delivery
Arrows Battle Healer Guards Hunter Lumberjack
Battle Healer
Fire Spirit Arrows Royal Delivery Hunter Lumberjack
Guards
Hunter Royal Delivery Lumberjack
Hunter
Guards Royal Delivery Battle Healer Lumberjack
Golem
Lumberjack
Arrows Royal Delivery Battle Healer Guards Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Lumberjack Royal Delivery Battle Healer
Hunter Lumberjack Fire Spirit Royal Delivery
Hunter Lumberjack Guards
Arrows Royal Delivery Battle Healer Lumberjack
Arrows Royal Delivery Fire Spirit Guards Hunter Lumberjack
Hunter Fire Spirit Arrows Royal Delivery
Arrows Battle Healer
Hunter Lumberjack
Guards Fire Spirit Royal Delivery Battle Healer Hunter Lumberjack
Guards Arrows Royal Delivery Hunter Lumberjack
Arrows Hunter Royal Delivery
Hunter Lumberjack Fire Spirit Royal Delivery Battle Healer Guards
Fire Spirit Arrows Royal Delivery Guards Hunter Lumberjack
Hunter Lumberjack
Royal Delivery Hunter Lumberjack
Arrows Royal Delivery Hunter Lumberjack
Fire Spirit Arrows Royal Delivery Battle Healer Guards Hunter Lumberjack
Arrows Royal Delivery Hunter Fire Spirit Battle Healer Guards Lumberjack
Hunter Lumberjack
Fire Spirit Arrows Royal Delivery Battle Healer Guards Hunter Lumberjack
Guards Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Royal Delivery Battle Healer
Royal Delivery Arrows Battle Healer Hunter Lumberjack
Royal Delivery Guards Lumberjack Battle Healer Hunter
Guards Hunter Lumberjack Royal Delivery Battle Healer
Royal Delivery Battle Healer Guards Hunter Lumberjack
Fire Spirit Arrows Royal Delivery Hunter
Royal Delivery Guards Battle Healer Hunter Lumberjack
Royal Delivery Battle Healer Hunter Lumberjack
Royal Delivery
Royal Delivery Guards
Guards Hunter Lumberjack
Arrows Royal Delivery Guards
Royal Delivery Guards Hunter Lumberjack
Guards Royal Delivery Battle Healer Hunter Lumberjack
Arrows Royal Delivery Battle Healer Hunter
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Fire Spirit Arrows
Arrows Fire Spirit Hunter
Fire Spirit Arrows
Arrows Fire Spirit Hunter
Arrows
Fire Spirit Guards Lumberjack
Arrows
Fire Spirit Arrows
Fire Spirit Hunter
Arrows
Arrows
Arrows Hunter
Arrows
Arrows
Fire Spirit Arrows Hunter
Fire Spirit Arrows
Arrows
Arrows
Arrows Fire Spirit Hunter
Arrows Hunter
Arrows
Arrows
Fire Spirit Arrows Hunter
Guards
Arrows Hunter
Arrows
Arrows
Fire Spirit Guards
Fire Spirit Arrows Hunter
Arrows
Hunter Lumberjack
Arrows
Arrows
Guards

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