My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Electro Wizard Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Clone Inferno Dragon Night Witch
Zap
Goblin Gang Clone Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Clone Electro Wizard Night Witch
The Log
Goblin Gang Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone Night Witch
Royal Delivery
Goblin Gang Clone Electro Wizard Inferno Dragon Night Witch
Fireball
Goblin Gang Clone Electro Wizard Inferno Dragon Night Witch
Poison
Goblin Gang Clone Electro Wizard Night Witch
Lightning
Electro Wizard Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Golem Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Clone Electro Wizard Inferno Dragon Night Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Clone Electro Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Night Witch Mega Knight
Goblin Gang
Clone Golem
Clone
Golem Night Witch Goblin Gang Electro Wizard Inferno Dragon
Golem
Arrows Clone Night Witch Goblin Gang Electro Wizard
Electro Wizard
Clone Golem Mega Knight
Inferno Dragon
Mega Knight Clone
Night Witch
Clone Golem Arrows Mega Knight
Mega Knight
Inferno Dragon Arrows Electro Wizard Night Witch

Defense Synergies 1 7

Arrows
Mega Knight
Goblin Gang
Electro Wizard Inferno Dragon
Clone
Golem
Electro Wizard
Goblin Gang Inferno Dragon Night Witch Mega Knight
Inferno Dragon
Goblin Gang Electro Wizard Mega Knight
Night Witch
Electro Wizard Mega Knight
Mega Knight
Arrows Electro Wizard Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Night Witch Mega Knight
Goblin Gang Mega Knight Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Goblin Gang Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Electro Wizard Night Witch Mega Knight
Electro Wizard Inferno Dragon Arrows Goblin Gang Night Witch
Arrows Electro Wizard Mega Knight
Inferno Dragon Goblin Gang Night Witch
Goblin Gang Electro Wizard Night Witch Mega Knight
Goblin Gang Electro Wizard Arrows Night Witch Mega Knight
Arrows Inferno Dragon Goblin Gang Electro Wizard Night Witch
Night Witch Mega Knight Goblin Gang Electro Wizard
Mega Knight Arrows Goblin Gang Electro Wizard Night Witch
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Electro Wizard Night Witch
Arrows Mega Knight Goblin Gang Electro Wizard Night Witch
Arrows Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Arrows Electro Wizard Night Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Mega Knight Electro Wizard Night Witch
Goblin Gang Inferno Dragon Night Witch Mega Knight
Arrows Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Night Witch
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Mega Knight Goblin Gang Night Witch
Mega Knight
Goblin Gang Electro Wizard Inferno Dragon Night Witch
Arrows Mega Knight Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows
Goblin Gang Electro Wizard Night Witch
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Night Witch
Arrows Electro Wizard Mega Knight
Arrows Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Arrows Electro Wizard Night Witch
Electro Wizard
Night Witch
Arrows Night Witch Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Goblin Gang Night Witch
Arrows Electro Wizard
Arrows
Goblin Gang Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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