My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Golem Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Fisherman Night Witch
Giant Snowball
Bomber Minions Fisherman Night Witch
Zap
Bomber Minions Fisherman Night Witch
Barbarian Barrel
Bomber Knight Night Witch
The Log
Bomber Fisherman
Earthquake
Bomber
Arrows
Bomber Minions Night Witch
Royal Delivery
Bomber Knight Minions Fisherman Night Witch
Fireball
Bomber Minions Fisherman Night Witch
Poison
Bomber Minions Fisherman Night Witch
Lightning
Knight Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Minions Earthquake Fisherman Fireball Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Minions Earthquake

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Knight Minions
Knight
Minions Bomber Earthquake Fireball Night Witch
Minions
Knight Bomber Golem Fisherman
Earthquake
Golem Knight Fireball
Fireball
Golem Knight Earthquake
Golem
Bomber Earthquake Fireball Night Witch Minions
Fisherman
Minions
Night Witch
Golem Knight

Defense Synergies 2 7

Bomber
Knight Fisherman
Knight
Bomber Minions Earthquake Fireball Fisherman Night Witch
Minions
Knight Fisherman
Earthquake
Knight Fireball
Fireball
Knight Earthquake
Golem
Fisherman
Bomber Knight Minions
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Knight Minions Fireball
Bomber Knight Minions Fisherman Night Witch
Fisherman Bomber Knight Minions Night Witch
Night Witch Bomber Knight Minions Fisherman
Bomber Earthquake Fireball
Fireball Bomber Minions Earthquake Night Witch
Minions Fireball Night Witch
Earthquake Fireball
Minions Fisherman Night Witch
Knight Bomber Fisherman Night Witch
Minions Bomber Knight Earthquake Fireball Fisherman Night Witch
Minions Fireball Night Witch
Night Witch Bomber Knight Minions Earthquake Fireball
Bomber Fireball Minions Earthquake Night Witch
Knight
Fireball Fisherman
Bomber Knight Minions Fireball Fisherman Night Witch
Fireball Bomber Knight Minions Fisherman Night Witch
Earthquake Bomber Knight Minions Fireball Fisherman
Fisherman
Bomber Knight Minions Earthquake Fireball Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Fisherman
Fireball Bomber Knight Fisherman
Knight Minions Fisherman
Knight Fireball Fisherman Night Witch
Knight Fisherman Night Witch
Fireball Minions
Knight Minions Fireball Night Witch
Knight Fisherman
Knight Minions Fireball
Knight Minions
Fireball
Knight Fireball Night Witch
Bomber Fireball
Bomber Knight Minions Fireball Fisherman Night Witch
Minions Bomber Earthquake Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Knight
Fireball Fisherman
Earthquake Fireball
Earthquake Knight Fireball
Bomber Fireball Earthquake
Fireball Minions
Bomber Earthquake
Earthquake Fireball
Fireball Fisherman
Minions Fireball Fisherman Night Witch
Knight Earthquake Fireball Fisherman
Fireball
Earthquake Knight Fireball Fisherman
Earthquake Minions Fireball Fisherman
Earthquake Fireball Fisherman
Earthquake Bomber Fireball
Earthquake Fireball
Earthquake Fireball
Bomber Minions Fisherman Night Witch
Bomber Earthquake Fireball Fisherman
Bomber Earthquake Fireball
Minions Earthquake Fireball Night Witch
Fireball
Fisherman
Earthquake Fireball
Earthquake Bomber Fireball
Fisherman
Fireball Earthquake Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Night Witch
Minions Fireball
Fireball Night Witch
Bomber Earthquake Fireball Night Witch
Fireball
Earthquake Fireball
Earthquake Minions Fireball Night Witch
Fireball
Fireball
Fireball Knight
Bomber Earthquake Fireball
Fireball
Minions Fireball
Fireball
Fireball

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