My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Clone Sparky
Giant Snowball
Minion Horde Clone
Zap
Minion Horde Clone Sparky
Barbarian Barrel
Elite Barbarians Wizard Clone Sparky
The Log
Elite Barbarians Clone Sparky
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Elite Barbarians Wizard Clone Sparky
Fireball
Minion Horde Elite Barbarians Wizard Clone Sparky
Poison
Minion Horde Wizard Clone Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Minion Horde Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Clone Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Minion Horde Wizard Elite Barbarians Rocket Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Clone Minion Horde Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Clone Golem Sparky
Elite Barbarians
Rage Wizard Sparky
Wizard
Elite Barbarians Rage Golem Sparky
Rocket
Golem
Rage
Minion Horde Elite Barbarians Sparky Wizard
Clone
Golem Minion Horde Sparky
Golem
Clone Minion Horde Wizard Rocket Sparky
Sparky
Rage Minion Horde Elite Barbarians Wizard Clone Golem

Defense Synergies 0 2

Minion Horde
Sparky
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Rocket
Rage
Clone
Golem
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Rocket Sparky Elite Barbarians
Minion Horde Elite Barbarians Sparky
Elite Barbarians Rocket Sparky
Minion Horde Rocket Wizard
Rocket Sparky
Minion Horde Sparky Elite Barbarians
Elite Barbarians Minion Horde Sparky
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Sparky Elite Barbarians Wizard Rocket
Wizard Rocket Sparky Minion Horde
Elite Barbarians Sparky Minion Horde
Minion Horde Rocket Elite Barbarians Sparky
Minion Horde Wizard Sparky Elite Barbarians
Minion Horde Elite Barbarians Wizard
Wizard
Sparky Elite Barbarians
Wizard Minion Horde Elite Barbarians Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Sparky
Elite Barbarians Wizard Rocket
Minion Horde Elite Barbarians Rocket Sparky
Rocket Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Sparky
Wizard Rocket Minion Horde
Rocket Sparky Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Sparky
Minion Horde Rocket Elite Barbarians Sparky
Minion Horde Sparky
Minion Horde Elite Barbarians Sparky
Rocket Elite Barbarians
Elite Barbarians Rocket Minion Horde Wizard Sparky
Wizard Minion Horde Sparky
Elite Barbarians Sparky Minion Horde Rocket
Minion Horde Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Sparky
Rocket Minion Horde Sparky
Rocket Sparky
Wizard Rocket Minion Horde Sparky
Wizard Minion Horde Rocket
Minion Horde Wizard Sparky
Wizard
Wizard
Rocket Minion Horde Elite Barbarians Sparky
Rocket Minion Horde Wizard Sparky
Wizard Rocket
Rocket Elite Barbarians Sparky
Minion Horde Rocket
Elite Barbarians Sparky
Rocket Minion Horde Wizard Sparky
Minion Horde Wizard Rocket Sparky
Rocket Sparky
Minion Horde Rocket Sparky
Rocket Wizard Sparky
Rocket Wizard
Rocket Minion Horde Sparky
Rocket Wizard
Rocket Sparky
Rocket Minion Horde
Wizard Sparky
Minion Horde
Wizard Sparky
Wizard Sparky
Rocket Sparky
Elite Barbarians Minion Horde Wizard Sparky
Rocket Minion Horde Wizard
Minion Horde Elite Barbarians Sparky
Minion Horde Wizard Rocket Sparky
Rocket Minion Horde Sparky
Minion Horde Sparky
Rocket Wizard Sparky
Minion Horde Rocket
Rocket Wizard
Minion Horde Wizard Rocket Sparky
Wizard
Rocket Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Rocket Sparky
Rocket
Rocket Sparky
Sparky
Wizard Rocket Sparky

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