My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Guards Goblin Drill Prince Skeleton King
Giant Snowball
Goblin Gang Wall Breakers Guards Goblin Drill Skeleton King
Zap
Goblin Gang Wall Breakers Guards Goblin Drill Prince Skeleton King
Barbarian Barrel
Goblin Gang Wall Breakers Guards Goblin Drill Skeleton King
The Log
Goblin Gang Wall Breakers Guards Goblin Drill Prince Skeleton King
Earthquake
Goblin Gang Guards Goblin Drill Skeleton King
Arrows
Goblin Gang Wall Breakers Guards Goblin Drill Skeleton King
Royal Delivery
Goblin Gang Wall Breakers Guards Goblin Drill Prince Mother Witch Skeleton King
Fireball
Goblin Gang Wall Breakers Goblin Drill Mother Witch Skeleton King
Poison
Goblin Gang Guards Goblin Drill Mother Witch Skeleton King
Lightning
Prince Mother Witch Skeleton King
Rocket
Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Goblin Drill Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Guards Tornado Goblin Drill Mother Witch Skeleton King Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Guards Tornado

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Drill Prince Skeleton King
Wall Breakers
Goblin Drill Skeleton King
Guards
Tornado
Goblin Drill
Wall Breakers Goblin Gang Mother Witch Skeleton King
Prince
Goblin Gang
Mother Witch
Goblin Drill
Skeleton King
Goblin Gang Wall Breakers Goblin Drill

Defense Synergies 0 12

Goblin Gang
Guards Goblin Drill Prince
Wall Breakers
Guards
Goblin Gang Goblin Drill Prince Mother Witch
Tornado
Goblin Drill Prince Mother Witch Skeleton King
Goblin Drill
Goblin Gang Guards Tornado Mother Witch
Prince
Goblin Gang Guards Tornado
Mother Witch
Guards Tornado Goblin Drill Skeleton King
Skeleton King
Tornado Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Gang Goblin Drill Prince
Goblin Gang Tornado Prince Goblin Drill
Prince Goblin Gang Guards Goblin Drill Skeleton King
Tornado Prince
Goblin Gang Tornado Guards Mother Witch
Tornado Goblin Gang
Goblin Gang Tornado Goblin Drill Prince Skeleton King
Goblin Gang Guards Tornado Prince
Goblin Gang Guards Mother Witch Tornado Goblin Drill Skeleton King
Goblin Gang Tornado
Goblin Drill Prince Goblin Gang Guards
Goblin Gang Guards Tornado Goblin Drill Prince Skeleton King
Goblin Gang Goblin Drill Prince Skeleton King
Tornado Goblin Gang Goblin Drill Prince
Goblin Gang Tornado Goblin Drill Prince
Goblin Gang Guards Tornado Goblin Drill Prince
Tornado Goblin Drill Guards Mother Witch
Tornado Goblin Drill Prince
Goblin Gang Guards Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Prince
Goblin Gang Prince
Goblin Gang Guards Prince
Goblin Gang Guards Prince Tornado
Goblin Gang Guards Goblin Drill Prince
Mother Witch Goblin Gang Tornado
Goblin Gang Guards Prince
Prince
Tornado Prince
Goblin Gang Guards Goblin Drill
Guards Prince
Guards Tornado Prince
Prince Goblin Gang Guards Skeleton King
Goblin Gang Guards Tornado Goblin Drill Prince Skeleton King
Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Goblin Drill
Tornado
Goblin Drill
Guards Prince
Mother Witch Tornado
Tornado
Tornado
Tornado
Goblin Gang Guards Tornado Prince
Tornado Prince
Tornado
Prince
Goblin Drill
Tornado
Prince
Tornado Mother Witch
Prince
Tornado
Tornado Prince
Goblin Drill
Tornado Mother Witch
Tornado
Tornado Prince
Tornado
Tornado Mother Witch
Guards
Prince
Goblin Gang Guards Prince
Tornado
Goblin Gang Prince
Skeleton King
Tornado
Prince
Goblin Gang Guards Tornado Skeleton King
Tornado
Tornado Prince

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