My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Suspicious Bush Goblin Giant Royal Ghost Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse
Giant Snowball
Bats Goblin Curse
Zap
Bats Goblin Curse Goblin Giant
Barbarian Barrel
Heal Spirit Goblin Curse Royal Ghost Electro Wizard
The Log
Heal Spirit Suspicious Bush Goblin Curse
Earthquake
Arrows
Bats Heal Spirit Suspicious Bush Goblin Curse
Royal Delivery
Bats Heal Spirit Royal Ghost Electro Wizard Mother Witch
Fireball
Suspicious Bush Electro Wizard Mother Witch
Poison
Bats Suspicious Bush Goblin Curse Electro Wizard Mother Witch
Lightning
Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Suspicious Bush Goblin Curse Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Suspicious Bush Goblin Curse Royal Ghost Electro Wizard Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Bats Suspicious Bush Goblin Curse

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Giant
Heal Spirit
Goblin Giant
Suspicious Bush
Goblin Curse
Goblin Giant
Bats Heal Spirit Electro Wizard Mother Witch
Royal Ghost
Electro Wizard Mother Witch
Electro Wizard
Goblin Giant Royal Ghost
Mother Witch
Goblin Giant Royal Ghost

Defense Synergies 0 5

Bats
Goblin Giant Electro Wizard
Heal Spirit
Suspicious Bush
Goblin Curse
Goblin Giant
Bats Electro Wizard
Royal Ghost
Electro Wizard Mother Witch
Electro Wizard
Bats Goblin Giant Royal Ghost
Mother Witch
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Electro Wizard
Bats Goblin Curse Electro Wizard
Bats Goblin Curse Electro Wizard
Bats Goblin Curse Electro Wizard
Bats Royal Ghost Electro Wizard Mother Witch
Bats Electro Wizard Goblin Curse
Goblin Giant Electro Wizard
Goblin Curse
Royal Ghost Electro Wizard
Bats Goblin Curse Electro Wizard Mother Witch Goblin Giant Royal Ghost
Bats Goblin Curse Electro Wizard
Bats Goblin Curse Electro Wizard
Bats Goblin Curse Royal Ghost Electro Wizard
Goblin Curse Electro Wizard
Goblin Curse Electro Wizard
Bats Electro Wizard
Bats Royal Ghost Electro Wizard
Bats Goblin Curse Royal Ghost Electro Wizard Mother Witch
Goblin Curse Electro Wizard
Royal Ghost Bats Goblin Curse Goblin Giant Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Electro Wizard
Electro Wizard Royal Ghost
Bats Goblin Giant Electro Wizard
Bats Goblin Giant Electro Wizard
Goblin Curse Goblin Giant
Mother Witch Bats Goblin Curse Goblin Giant Electro Wizard
Bats Goblin Giant Electro Wizard
Goblin Curse Goblin Giant
Electro Wizard Bats
Goblin Curse Goblin Giant
Bats
Goblin Giant Electro Wizard
Goblin Curse Goblin Giant
Goblin Curse
Electro Wizard Bats Goblin Giant
Bats Goblin Curse Royal Ghost Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Goblin Curse Royal Ghost Electro Wizard
Goblin Giant
Goblin Curse
Mother Witch Bats Goblin Curse Goblin Giant
Goblin Curse
Bats Electro Wizard
Electro Wizard
Goblin Curse
Bats
Electro Wizard
Goblin Curse Mother Witch
Goblin Curse Mother Witch
Royal Ghost Electro Wizard
Goblin Curse
Bats Goblin Curse Electro Wizard Mother Witch
Electro Wizard Bats
Electro Wizard
Goblin Curse
Electro Wizard Bats
Goblin Curse Electro Wizard
Electro Wizard
Bats Electro Wizard
Bats Electro Wizard
Goblin Giant Royal Ghost Electro Wizard

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