My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mortar Ice Golem Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Wall Breakers
Giant Snowball
Goblins Spear Goblins Hog Rider Wall Breakers
Zap
Goblins Spear Goblins Mortar Wall Breakers
Barbarian Barrel
Goblins Spear Goblins Mortar Wall Breakers
The Log
Goblins Spear Goblins Hog Rider Wall Breakers
Earthquake
Spear Goblins Mortar Hog Rider
Arrows
Goblins Spear Goblins Wall Breakers
Royal Delivery
Goblins Spear Goblins Hog Rider Wall Breakers
Fireball
Mortar Hog Rider Wall Breakers
Poison
Spear Goblins Mortar
Lightning
Mortar Ice Golem
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Ice Golem Wall Breakers Arrows Mortar Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Ice Golem Wall Breakers

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem
Spear Goblins
Ice Golem Hog Rider Mortar Wall Breakers
Arrows
Fireball Hog Rider Mortar Wall Breakers
Mortar
Spear Goblins Arrows Ice Golem Fireball Hog Rider
Ice Golem
Spear Goblins Hog Rider Wall Breakers Goblins Mortar
Fireball
Arrows Hog Rider Mortar Wall Breakers
Hog Rider
Goblins Spear Goblins Arrows Ice Golem Fireball Mortar
Wall Breakers
Ice Golem Spear Goblins Arrows Fireball

Defense Synergies 1 10

Goblins
Mortar Ice Golem
Spear Goblins
Ice Golem Arrows Mortar
Arrows
Spear Goblins Mortar Ice Golem Fireball
Mortar
Goblins Spear Goblins Arrows Ice Golem Fireball
Ice Golem
Spear Goblins Goblins Arrows Mortar Fireball
Fireball
Arrows Mortar Ice Golem
Hog Rider
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Ice Golem Fireball
Goblins Mortar
Mortar Goblins
Goblins Mortar
Arrows Fireball
Arrows Fireball Goblins Spear Goblins
Spear Goblins Arrows Mortar Fireball
Arrows Ice Golem Fireball
Goblins Mortar
Goblins Spear Goblins Ice Golem
Goblins Spear Goblins Arrows Ice Golem Fireball
Arrows Spear Goblins Fireball
Mortar Fireball
Fireball Goblins Arrows Mortar
Mortar
Mortar Fireball
Goblins Arrows Mortar Fireball
Arrows Mortar Fireball Goblins Spear Goblins
Arrows Mortar Spear Goblins Ice Golem Fireball
Mortar
Goblins Spear Goblins Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Ice Golem Fireball
Fireball Arrows Mortar Ice Golem
Goblins Spear Goblins Ice Golem
Ice Golem Fireball
Arrows Fireball Ice Golem
Goblins Spear Goblins Ice Golem Fireball
Goblins Spear Goblins Mortar Ice Golem Fireball
Arrows Fireball
Ice Golem Fireball
Fireball
Goblins Spear Goblins Mortar Ice Golem Fireball
Arrows Ice Golem Fireball
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Ice Golem
Arrows Mortar Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Fireball Arrows Mortar
Arrows Fireball Spear Goblins Ice Golem
Arrows Mortar
Arrows Fireball Ice Golem
Arrows Fireball Mortar
Goblins Fireball
Arrows Mortar Fireball
Fireball Arrows
Mortar Ice Golem Fireball
Arrows Mortar Fireball
Arrows Mortar Ice Golem Fireball
Spear Goblins Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Ice Golem Mortar Fireball
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Arrows Ice Golem Fireball
Fireball
Fireball
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Fireball
Fireball Arrows
Arrows Fireball
Fireball
Arrows Mortar Ice Golem Fireball
Arrows Fireball
Fireball
Fireball
Mortar Fireball
Fireball Mortar

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