My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Hog Rider Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Skeleton Dragons Hog Rider
Zap
Barbarian Barrel
Electro Spirit Rascals
The Log
Electro Spirit Rascals Hog Rider
Earthquake
Hog Rider
Arrows
Electro Spirit Skeleton Dragons Rascals
Royal Delivery
Electro Spirit Skeleton Dragons Rascals Hog Rider Battle Healer
Fireball
Skeleton Dragons Rascals Hog Rider Battle Healer
Poison
Skeleton Dragons Rascals Battle Healer
Lightning
Skeleton Dragons Battle Healer
Rocket
Rascals Hog Rider Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Skeleton Dragons Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Rage Skeleton Dragons Fireball Hog Rider Battle Healer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Rage Skeleton Dragons

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Hog Rider
Zap
Fireball Hog Rider Electro Spirit Skeleton Dragons Battle Healer
Skeleton Dragons
Zap Rascals Hog Rider Battle Healer
Rascals
Skeleton Dragons Hog Rider Battle Healer
Fireball
Zap Hog Rider Electro Spirit
Hog Rider
Zap Fireball Rage Electro Spirit Skeleton Dragons Rascals Battle Healer
Battle Healer
Rage Zap Skeleton Dragons Rascals Hog Rider
Rage
Hog Rider Battle Healer

Defense Synergies 2 7

Electro Spirit
Zap
Zap
Skeleton Dragons Fireball Electro Spirit Rascals Battle Healer
Skeleton Dragons
Zap Fireball Battle Healer
Rascals
Zap Battle Healer
Fireball
Zap Skeleton Dragons Battle Healer
Hog Rider
Battle Healer
Zap Skeleton Dragons Rascals Fireball
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Fireball
Zap Skeleton Dragons Rascals Battle Healer
Skeleton Dragons Rascals
Skeleton Dragons Rascals
Fireball Battle Healer
Fireball Electro Spirit Zap Skeleton Dragons Rascals
Skeleton Dragons Electro Spirit Zap Rascals Fireball
Electro Spirit Zap Skeleton Dragons Rascals Fireball Battle Healer
Rascals
Rascals Battle Healer
Skeleton Dragons Electro Spirit Zap Rascals Fireball
Skeleton Dragons Zap Rascals Fireball
Zap Skeleton Dragons Rascals Fireball Battle Healer
Fireball Electro Spirit Zap Skeleton Dragons Rascals
Rascals
Zap Rascals Fireball
Skeleton Dragons Rascals Fireball
Fireball Electro Spirit Zap Skeleton Dragons Rascals Battle Healer
Zap Electro Spirit Skeleton Dragons Rascals Fireball Battle Healer
Skeleton Dragons Rascals Electro Spirit Fireball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Fireball Battle Healer
Fireball Zap Skeleton Dragons Battle Healer
Zap Rascals Battle Healer
Zap Rascals Fireball Battle Healer
Rascals Battle Healer
Skeleton Dragons Fireball Electro Spirit Zap Rascals
Rascals Fireball Battle Healer
Rascals Battle Healer
Zap Electro Spirit Skeleton Dragons Fireball
Skeleton Dragons
Rascals
Zap Fireball
Rascals Fireball
Skeleton Dragons Rascals Fireball
Rascals Electro Spirit Zap Skeleton Dragons Fireball Battle Healer
Electro Spirit Zap Skeleton Dragons Rascals Fireball Battle Healer
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Rascals
Fireball Zap Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Rascals Fireball
Fireball Zap Skeleton Dragons
Skeleton Dragons Fireball Electro Spirit Zap
Skeleton Dragons
Fireball Zap Skeleton Dragons
Fireball Zap Skeleton Dragons
Fireball
Zap Skeleton Dragons Fireball
Fireball Zap Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Zap Skeleton Dragons Fireball
Zap Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Zap Skeleton Dragons Fireball
Zap Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Zap Skeleton Dragons Fireball
Zap Electro Spirit Skeleton Dragons Fireball
Fireball Zap Skeleton Dragons
Fireball Zap Skeleton Dragons
Fireball Zap Skeleton Dragons
Zap Skeleton Dragons Fireball
Zap Electro Spirit Skeleton Dragons Fireball
Fireball
Zap Skeleton Dragons Fireball
Zap Electro Spirit Skeleton Dragons Fireball
Fireball
Zap Electro Spirit Fireball
Fireball Zap Skeleton Dragons
Fireball
Fireball Skeleton Dragons Rascals
Zap Skeleton Dragons Fireball
Zap Fireball
Skeleton Dragons
Zap Electro Spirit Skeleton Dragons Rascals Fireball
Zap Skeleton Dragons Fireball
Zap Fireball
Fireball Skeleton Dragons

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