My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army
Fireball
Hog Rider Inferno Tower Skeleton Army
Poison
Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Barbarian Barrel Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Rage Arrows Skeleton Army Tornado Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel Rage Arrows

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Tornado Barbarian Barrel
Arrows
Zap Hog Rider
Hog Rider
Zap Arrows Rage Barbarian Barrel Tornado
Inferno Tower
Barbarian Barrel
Zap Hog Rider Tornado
Rage
Hog Rider
Skeleton Army
Tornado
Zap Hog Rider Barbarian Barrel

Defense Synergies 1 11

Zap
Arrows Inferno Tower Barbarian Barrel Skeleton Army Tornado
Arrows
Zap Inferno Tower Barbarian Barrel Tornado
Hog Rider
Inferno Tower
Skeleton Army Zap Arrows Barbarian Barrel Tornado
Barbarian Barrel
Zap Arrows Inferno Tower Tornado
Rage
Skeleton Army
Inferno Tower Zap
Tornado
Zap Arrows Inferno Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Barbarian Barrel
Inferno Tower Skeleton Army Zap
Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Arrows Barbarian Barrel Skeleton Army Tornado
Arrows Barbarian Barrel Skeleton Army Tornado Zap
Inferno Tower Tornado Zap Arrows
Zap Arrows Inferno Tower Barbarian Barrel
Inferno Tower Skeleton Army Tornado
Skeleton Army Tornado Inferno Tower Barbarian Barrel
Skeleton Army Zap Arrows Barbarian Barrel Tornado
Arrows Inferno Tower Zap Tornado
Inferno Tower Skeleton Army Zap
Skeleton Army Zap Arrows Barbarian Barrel Tornado
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado Zap
Arrows Inferno Tower Skeleton Army Tornado
Arrows Zap Barbarian Barrel Skeleton Army Tornado
Zap Arrows Barbarian Barrel Tornado
Inferno Tower Tornado
Skeleton Army Arrows Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Barbarian Barrel
Zap Arrows Barbarian Barrel
Skeleton Army Zap Inferno Tower
Skeleton Army Zap Inferno Tower Barbarian Barrel Tornado
Inferno Tower Skeleton Army
Arrows Zap Tornado
Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Zap Inferno Tower Barbarian Barrel Skeleton Army Tornado
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Zap Arrows Tornado
Skeleton Army Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Zap Barbarian Barrel Tornado
Arrows Zap Inferno Tower Barbarian Barrel
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Zap Barbarian Barrel Tornado
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Arrows Zap Tornado
Arrows Tornado
Arrows Zap Barbarian Barrel Tornado
Arrows Zap Tornado
Tornado
Zap Arrows Barbarian Barrel Tornado
Zap Arrows Tornado
Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Tornado
Zap Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Tornado
Arrows Tornado
Tornado
Zap Arrows Barbarian Barrel
Zap Arrows Tornado Barbarian Barrel
Arrows Zap Barbarian Barrel Tornado
Zap Arrows Tornado
Zap Arrows Barbarian Barrel Tornado
Zap Arrows Tornado
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Barbarian Barrel Skeleton Army
Zap Arrows Tornado
Arrows Barbarian Barrel
Arrows Zap
Zap Arrows Tornado
Zap Tornado
Zap Tornado
Zap Barbarian Barrel Tornado

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