My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Prince Inferno Dragon
Giant Snowball
Archers Hog Rider Witch Inferno Dragon
Zap
Archers Inferno Tower Witch Prince Inferno Dragon
Barbarian Barrel
Archers Inferno Tower Witch
The Log
Archers Mini P.E.K.K.A Hog Rider Witch Prince
Earthquake
Archers Hog Rider Inferno Tower Witch
Arrows
Archers Witch
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Witch Prince Inferno Dragon
Fireball
Archers Hog Rider Inferno Tower Witch Inferno Dragon
Poison
Archers Inferno Tower Witch
Lightning
Mini P.E.K.K.A Inferno Tower Witch Prince Inferno Dragon
Rocket
Hog Rider Inferno Tower Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Mini P.E.K.K.A Hog Rider Inferno Dragon Inferno Tower Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Archers Mini P.E.K.K.A Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider Prince Inferno Dragon
Mini P.E.K.K.A
Archers Hog Rider Rage
Hog Rider
Rage Archers Mini P.E.K.K.A Witch Prince
Inferno Tower
Rage
Hog Rider Witch Mini P.E.K.K.A Prince
Witch
Rage Hog Rider Prince
Prince
Archers Hog Rider Rage Witch
Inferno Dragon
Archers

Defense Synergies 0 6

Archers
Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A
Archers Witch
Hog Rider
Inferno Tower
Archers Prince
Rage
Witch
Archers Mini P.E.K.K.A Prince
Prince
Inferno Tower Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Witch Prince
Mini P.E.K.K.A Inferno Tower Witch Prince Archers Inferno Dragon
Mini P.E.K.K.A Inferno Tower Witch Prince Inferno Dragon
Mini P.E.K.K.A Prince
Archers
Inferno Tower Inferno Dragon Archers Witch
Inferno Tower
Mini P.E.K.K.A Inferno Tower Witch Inferno Dragon Prince
Archers Mini P.E.K.K.A Inferno Tower Prince
Archers Witch
Inferno Tower Inferno Dragon Archers Witch
Mini P.E.K.K.A Inferno Tower Prince Witch
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Inferno Tower Inferno Dragon Prince
Inferno Tower Mini P.E.K.K.A Prince Inferno Dragon
Mini P.E.K.K.A Inferno Tower Witch Prince
Archers Witch Prince
Witch Archers Inferno Dragon
Mini P.E.K.K.A Inferno Tower Prince Inferno Dragon
Archers Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Inferno Tower Witch Prince
Archers Mini P.E.K.K.A Prince Inferno Dragon
Mini P.E.K.K.A Inferno Tower Witch Prince
Mini P.E.K.K.A Prince Inferno Tower
Inferno Tower Mini P.E.K.K.A Witch Prince Inferno Dragon
Archers Witch
Mini P.E.K.K.A Prince Archers Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Prince Inferno Dragon
Mini P.E.K.K.A Inferno Tower Witch Prince Inferno Dragon
Inferno Tower Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Inferno Tower Witch Prince
Prince
Mini P.E.K.K.A Prince Inferno Tower Witch
Archers Witch
Inferno Tower Witch Archers Mini P.E.K.K.A Prince Inferno Dragon
Archers Mini P.E.K.K.A Inferno Tower Witch Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Prince
Witch
Archers Witch
Mini P.E.K.K.A Prince
Prince
Archers
Prince
Witch
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Prince
Witch
Prince
Prince
Witch
Witch Inferno Dragon
Witch
Witch Prince
Archers Witch
Witch
Mini P.E.K.K.A
Prince
Archers Witch Prince
Archers Witch
Mini P.E.K.K.A Prince
Prince
Witch
Witch
Witch Prince
Prince Inferno Dragon

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