My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Baby Dragon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army Prince
Giant Snowball
Fire Spirit Archers Hog Rider Skeleton Army Baby Dragon Lumberjack
Zap
Fire Spirit Archers Skeleton Army Prince
Barbarian Barrel
Fire Spirit Archers Valkyrie Skeleton Army Lumberjack
The Log
Fire Spirit Archers Hog Rider Skeleton Army Prince Lumberjack
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Fire Spirit Archers Skeleton Army
Royal Delivery
Fire Spirit Archers Valkyrie Hog Rider Skeleton Army Baby Dragon Prince Lumberjack
Fireball
Archers Hog Rider Skeleton Army Baby Dragon Lumberjack
Poison
Archers Skeleton Army
Lightning
Valkyrie Baby Dragon Prince Lumberjack
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Skeleton Army Valkyrie Hog Rider Baby Dragon Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Skeleton Army Valkyrie

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Baby Dragon Prince Lumberjack
Archers
Valkyrie Hog Rider Baby Dragon Prince Lumberjack
Valkyrie
Fire Spirit Archers Hog Rider Prince Lumberjack Baby Dragon
Hog Rider
Fire Spirit Valkyrie Archers Baby Dragon Prince Lumberjack
Skeleton Army
Baby Dragon
Fire Spirit Archers Valkyrie Hog Rider Prince Lumberjack
Prince
Valkyrie Fire Spirit Archers Hog Rider Baby Dragon Lumberjack
Lumberjack
Valkyrie Fire Spirit Archers Hog Rider Baby Dragon Prince

Defense Synergies 1 11

Fire Spirit
Valkyrie
Archers
Valkyrie Skeleton Army Baby Dragon Lumberjack
Valkyrie
Archers Fire Spirit Baby Dragon Prince Lumberjack
Hog Rider
Skeleton Army
Archers Prince Lumberjack
Baby Dragon
Archers Valkyrie Prince Lumberjack
Prince
Valkyrie Skeleton Army Baby Dragon
Lumberjack
Archers Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Skeleton Army Lumberjack Valkyrie Prince
Skeleton Army Prince Lumberjack Fire Spirit Archers Valkyrie
Skeleton Army Prince Lumberjack Valkyrie
Valkyrie Skeleton Army Prince Lumberjack
Skeleton Army Fire Spirit Archers Valkyrie Baby Dragon Lumberjack
Fire Spirit Archers Baby Dragon
Valkyrie Baby Dragon
Skeleton Army Prince Lumberjack
Skeleton Army Fire Spirit Archers Valkyrie Prince Lumberjack
Archers Valkyrie Skeleton Army Baby Dragon Lumberjack
Archers Baby Dragon
Skeleton Army Prince Lumberjack Fire Spirit Valkyrie
Fire Spirit Valkyrie Skeleton Army Baby Dragon Prince Lumberjack
Skeleton Army Prince Lumberjack
Skeleton Army Prince Lumberjack
Valkyrie Skeleton Army Prince Lumberjack
Fire Spirit Archers Valkyrie Skeleton Army Baby Dragon Prince Lumberjack
Valkyrie Baby Dragon Fire Spirit Archers Lumberjack
Prince Lumberjack
Valkyrie Skeleton Army Fire Spirit Archers Baby Dragon Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Archers Prince
Archers Valkyrie Baby Dragon Prince Lumberjack
Skeleton Army Lumberjack Valkyrie Prince
Valkyrie Skeleton Army Prince Lumberjack
Valkyrie Skeleton Army Prince Lumberjack
Fire Spirit Archers Baby Dragon
Skeleton Army Prince Archers Valkyrie Lumberjack
Valkyrie Skeleton Army Prince Lumberjack
Valkyrie Skeleton Army Baby Dragon Prince
Skeleton Army
Valkyrie Prince Lumberjack
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Lumberjack
Archers Valkyrie Skeleton Army Baby Dragon
Skeleton Army Archers Valkyrie Baby Dragon Prince Lumberjack
Valkyrie Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Prince
Fire Spirit Valkyrie Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Archers Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Prince Lumberjack
Valkyrie Prince
Fire Spirit Archers Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Baby Dragon
Fire Spirit Archers Baby Dragon Prince
Fire Spirit Valkyrie Baby Dragon
Baby Dragon Prince
Prince
Baby Dragon
Fire Spirit Valkyrie Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Fire Spirit Archers Baby Dragon
Prince
Fire Spirit Archers Skeleton Army Prince
Fire Spirit Archers Baby Dragon
Valkyrie Baby Dragon Prince Lumberjack
Baby Dragon
Prince
Baby Dragon
Baby Dragon Prince

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