My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Ice Golem Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Cannon Hog Rider Goblin Barrel Witch
Zap
Skeletons Cannon Goblin Barrel Witch
Barbarian Barrel
Skeletons Knight Cannon Valkyrie Goblin Barrel Witch
The Log
Skeletons Cannon Hog Rider Goblin Barrel Witch
Earthquake
Skeletons Cannon Hog Rider Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Knight Valkyrie Hog Rider Goblin Barrel Witch
Fireball
Cannon Hog Rider Goblin Barrel Witch
Poison
Cannon Witch
Lightning
Knight Cannon Ice Golem Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Knight Cannon Goblin Barrel Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Knight Cannon

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Goblin Barrel Witch
Cannon
Ice Golem
Hog Rider Goblin Barrel Witch
Valkyrie
Hog Rider Goblin Barrel Witch
Hog Rider
Knight Ice Golem Valkyrie Goblin Barrel Witch
Goblin Barrel
Knight Ice Golem Valkyrie Hog Rider
Witch
Knight Ice Golem Valkyrie Hog Rider

Defense Synergies 3 8

Skeletons
Cannon Knight Ice Golem Witch
Knight
Cannon Skeletons Witch
Cannon
Skeletons Knight Ice Golem Valkyrie Witch
Ice Golem
Cannon Skeletons Witch
Valkyrie
Cannon Witch
Hog Rider
Goblin Barrel
Witch
Skeletons Knight Cannon Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem Valkyrie
Skeletons Knight Cannon Valkyrie Witch
Cannon Witch Skeletons Knight Valkyrie
Cannon Witch Skeletons Knight Valkyrie
Valkyrie
Skeletons Cannon Valkyrie
Cannon Witch
Cannon Ice Golem Valkyrie
Cannon Witch Skeletons
Knight Skeletons Cannon Ice Golem Valkyrie
Valkyrie Witch Skeletons Knight Cannon Ice Golem
Witch
Cannon Skeletons Knight Valkyrie Witch
Valkyrie Cannon Witch
Knight Cannon
Cannon
Skeletons Knight Cannon Valkyrie Witch
Cannon Valkyrie Knight Witch
Valkyrie Witch Knight Cannon Ice Golem
Cannon
Valkyrie Knight Cannon Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Ice Golem Witch
Knight Ice Golem Valkyrie
Skeletons Knight Ice Golem Valkyrie Witch
Valkyrie Knight Ice Golem
Skeletons Knight Cannon Valkyrie Witch
Skeletons Ice Golem Witch
Skeletons Knight Ice Golem Valkyrie Witch
Knight Valkyrie
Skeletons Knight Ice Golem Valkyrie Witch
Witch Skeletons Cannon
Knight Valkyrie Witch
Valkyrie
Skeletons Knight Cannon Ice Golem Valkyrie Witch
Cannon Valkyrie Witch
Witch Skeletons Knight Ice Golem Valkyrie
Valkyrie Cannon Ice Golem Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Valkyrie
Knight Ice Golem Valkyrie
Valkyrie
Ice Golem Witch
Witch
Ice Golem
Knight Valkyrie
Knight Ice Golem
Ice Golem
Witch
Valkyrie Witch
Ice Golem Valkyrie Witch
Witch
Witch
Witch
Ice Golem Witch
Witch
Witch
Witch
Knight Valkyrie
Ice Golem
Witch
Witch
Witch

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