My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Clone
Giant Snowball
Bomber Hog Rider Clone Witch
Zap
Bomber Clone Witch
Barbarian Barrel
Bomber Tesla Elite Barbarians Clone Witch
The Log
Bomber Elite Barbarians Hog Rider Clone Witch
Earthquake
Bomber Tesla Hog Rider Clone Witch
Arrows
Bomber Clone Witch
Royal Delivery
Bomber Elite Barbarians Hog Rider Clone Witch
Fireball
Bomber Tesla Elite Barbarians Hog Rider Clone Witch
Poison
Bomber Clone Witch
Lightning
Tesla Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Clone Tesla Hog Rider Freeze Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Clone Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Hog Rider
Arrows
Elite Barbarians Hog Rider Freeze
Tesla
Elite Barbarians
Arrows Bomber Hog Rider
Hog Rider
Arrows Freeze Bomber Elite Barbarians Witch
Clone
Witch
Freeze
Hog Rider Arrows
Witch
Hog Rider Clone

Defense Synergies 0 2

Bomber
Tesla
Arrows
Tesla
Tesla
Bomber Arrows
Elite Barbarians
Hog Rider
Clone
Freeze
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla
Elite Barbarians Tesla Witch
Tesla Witch Bomber Elite Barbarians Freeze
Tesla Elite Barbarians Witch
Bomber Arrows Elite Barbarians
Arrows Freeze Bomber Tesla
Tesla Arrows Freeze Witch
Arrows Tesla
Tesla Witch Elite Barbarians
Elite Barbarians Bomber Tesla
Witch Bomber Arrows Tesla Freeze
Arrows Tesla Witch
Tesla Bomber Elite Barbarians Freeze Witch
Bomber Arrows Tesla Freeze Witch
Elite Barbarians Tesla
Tesla Elite Barbarians Freeze
Tesla Bomber Arrows Elite Barbarians Witch
Arrows Tesla Bomber Elite Barbarians Witch
Arrows Freeze Witch Bomber Tesla
Tesla Elite Barbarians
Bomber Arrows Tesla Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Witch
Bomber Arrows Tesla Elite Barbarians
Elite Barbarians Witch
Tesla Elite Barbarians
Tesla Elite Barbarians Witch
Arrows Tesla Freeze Witch
Tesla Elite Barbarians Witch
Tesla Elite Barbarians
Freeze Elite Barbarians Witch
Witch Tesla
Tesla Elite Barbarians Witch
Arrows Elite Barbarians
Elite Barbarians Tesla Witch
Bomber Tesla Witch
Tesla Elite Barbarians Witch Bomber Freeze
Arrows Bomber Tesla Elite Barbarians Freeze Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Bomber Arrows
Arrows Freeze Witch
Bomber Arrows Witch
Arrows Freeze
Arrows
Elite Barbarians
Arrows
Arrows
Elite Barbarians
Arrows Freeze
Arrows Elite Barbarians
Bomber Arrows Witch
Arrows
Arrows Freeze
Bomber
Bomber Arrows
Bomber Arrows Witch
Arrows
Arrows
Arrows Freeze Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Arrows Witch
Freeze Witch
Elite Barbarians
Bomber Arrows
Arrows Freeze
Arrows
Freeze Witch
Arrows Witch
Freeze
Arrows
Arrows Bomber
Arrows
Elite Barbarians
Elite Barbarians Freeze Witch
Witch
Freeze Witch

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