My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Balloon
Giant Snowball
Hog Rider Guards Balloon
Zap
Firecracker Guards Balloon
Barbarian Barrel
Knight Firecracker Valkyrie Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Guards Balloon Electro Wizard
Fireball
Firecracker Hog Rider Balloon Electro Wizard
Poison
Firecracker Guards Balloon Electro Wizard
Lightning
Knight Valkyrie Balloon Electro Wizard
Rocket
Valkyrie Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Guards Valkyrie Hog Rider Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Guards

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Balloon The Log Electro Wizard
Firecracker
Knight Hog Rider Valkyrie Balloon
Valkyrie
Hog Rider Balloon Firecracker Electro Wizard
Hog Rider
Knight Firecracker Valkyrie The Log Guards Balloon Electro Wizard
Guards
Hog Rider The Log
Balloon
Knight Valkyrie Firecracker Hog Rider The Log Electro Wizard
The Log
Hog Rider Knight Guards Balloon
Electro Wizard
Knight Valkyrie Hog Rider Balloon

Defense Synergies 4 8

Knight
Firecracker Electro Wizard The Log
Firecracker
Knight Valkyrie The Log Guards Electro Wizard
Valkyrie
Firecracker The Log Electro Wizard
Hog Rider
Guards
Firecracker The Log Electro Wizard
Balloon
The Log
Firecracker Knight Valkyrie Guards Electro Wizard
Electro Wizard
Knight Firecracker Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie The Log Electro Wizard
Knight Firecracker Valkyrie The Log Electro Wizard
Knight Valkyrie Electro Wizard
Knight Firecracker Valkyrie Guards Electro Wizard
Firecracker Valkyrie The Log
The Log Firecracker Valkyrie Guards Electro Wizard
Electro Wizard Firecracker
Valkyrie The Log Electro Wizard
Knight Guards Firecracker Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Knight Firecracker The Log
Firecracker Electro Wizard
Knight Valkyrie Guards The Log Electro Wizard
Valkyrie Firecracker Guards The Log Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Knight Firecracker Valkyrie Electro Wizard
Valkyrie Knight Firecracker Guards The Log Electro Wizard
Valkyrie The Log Knight Firecracker Guards Electro Wizard
Electro Wizard
Valkyrie Knight Firecracker Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Electro Wizard
Electro Wizard Knight Firecracker Valkyrie The Log
Guards Knight Valkyrie The Log Electro Wizard
Valkyrie Guards Knight The Log Electro Wizard
Knight Valkyrie Guards
Firecracker Electro Wizard
Guards Knight Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Knight Firecracker Valkyrie The Log
Guards
Knight Valkyrie Guards
Valkyrie Guards The Log Electro Wizard
Knight Valkyrie Guards
Firecracker Valkyrie
Guards Electro Wizard Knight Firecracker Valkyrie The Log
Valkyrie Firecracker The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Guards The Log
Firecracker The Log Electro Wizard
The Log
Knight Firecracker Valkyrie Guards The Log
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Guards Electro Wizard
Firecracker Knight Valkyrie The Log Electro Wizard
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Guards
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Guards
Firecracker Electro Wizard
The Log
Knight Firecracker Valkyrie Electro Wizard
The Log Firecracker
Firecracker
Firecracker Guards The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

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