My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army P.E.K.K.A
Fireball
Minion Horde Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard Goblinstein
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Fireball Minion Horde Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Skeleton Army Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror
Fireball
Mirror The Log
Wizard
P.E.K.K.A
Mirror
Fireball The Log Minion Horde Skeleton Army
Skeleton Army
Mirror
P.E.K.K.A
Wizard The Log
The Log
Mirror Fireball P.E.K.K.A
Goblinstein

Defense Synergies 5 6

Minion Horde
Mirror The Log
Fireball
Mirror The Log
Wizard
Skeleton Army P.E.K.K.A The Log
Mirror
Minion Horde Fireball Skeleton Army The Log
Skeleton Army
Mirror Wizard The Log
P.E.K.K.A
The Log Wizard
The Log
Fireball P.E.K.K.A Minion Horde Wizard Mirror Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard The Log
Minion Horde Skeleton Army P.E.K.K.A The Log
Minion Horde Skeleton Army P.E.K.K.A
Minion Horde Skeleton Army P.E.K.K.A
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log
Minion Horde Fireball Wizard
Fireball P.E.K.K.A The Log
Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball Wizard The Log
Minion Horde Fireball Wizard
Minion Horde Skeleton Army P.E.K.K.A Fireball Wizard The Log
Fireball Wizard Skeleton Army Minion Horde P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army Fireball P.E.K.K.A The Log
Minion Horde Wizard Fireball Skeleton Army P.E.K.K.A
Fireball Minion Horde Wizard Skeleton Army The Log
Wizard The Log Fireball
P.E.K.K.A
Wizard Skeleton Army Minion Horde Fireball P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A
Fireball Wizard The Log
Skeleton Army P.E.K.K.A Minion Horde The Log
Skeleton Army P.E.K.K.A Minion Horde Fireball The Log
P.E.K.K.A Minion Horde Skeleton Army
Fireball Wizard Minion Horde
Skeleton Army P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde Skeleton Army
Minion Horde P.E.K.K.A Fireball Skeleton Army The Log
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde
Skeleton Army P.E.K.K.A Fireball The Log
Skeleton Army P.E.K.K.A Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Skeleton Army
Skeleton Army Minion Horde Fireball P.E.K.K.A The Log
Minion Horde Fireball Wizard P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball The Log
Fireball Wizard Minion Horde The Log
Fireball Wizard Minion Horde
Minion Horde Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball Wizard The Log
Minion Horde Fireball Wizard The Log
Fireball
Minion Horde
Fireball Wizard The Log
Fireball Wizard The Log
Minion Horde Fireball The Log
Fireball Wizard
The Log
Minion Horde Fireball The Log
The Log Fireball Wizard
Minion Horde
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball Wizard The Log
Minion Horde Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Minion Horde Wizard
The Log Fireball Wizard
Fireball
Minion Horde P.E.K.K.A
Minion Horde Fireball The Log
Fireball
Fireball The Log
P.E.K.K.A
Fireball Wizard

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