My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Battle Ram Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Battle Ram Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Battle Ram
Giant Snowball
Bats Minion Horde Battle Ram Princess
Zap
Bats Minion Horde Royal Giant Battle Ram Princess
Barbarian Barrel
Battle Ram Princess Magic Archer
The Log
Royal Giant Battle Ram Princess
Earthquake
Arrows
Bats Minion Horde Princess
Royal Delivery
Bats Minion Horde Battle Ram Princess Magic Archer
Fireball
Minion Horde Battle Ram Princess Magic Archer
Poison
Bats Minion Horde Princess Magic Archer
Lightning
Battle Ram Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Princess Battle Ram Freeze Magic Archer Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Princess Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Battle Ram
Zap
Battle Ram Bats Minion Horde Royal Giant Freeze Princess Magic Archer
Minion Horde
Zap Royal Giant Battle Ram Freeze
Royal Giant
Bats Zap Minion Horde Princess Magic Archer
Battle Ram
Zap Magic Archer Bats Minion Horde Freeze Princess
Freeze
Zap Minion Horde Battle Ram
Princess
Zap Royal Giant Battle Ram
Magic Archer
Battle Ram Zap Royal Giant

Defense Synergies 0 6

Bats
Zap Freeze
Zap
Bats Minion Horde Princess Magic Archer
Minion Horde
Zap Freeze
Royal Giant
Battle Ram
Freeze
Bats Minion Horde
Princess
Zap
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Magic Archer
Minion Horde Bats Zap
Minion Horde Bats Freeze
Minion Horde Bats
Princess
Freeze Bats Zap Magic Archer
Bats Minion Horde Zap Freeze Princess Magic Archer
Zap Magic Archer
Minion Horde Princess
Minion Horde
Bats Minion Horde Zap Freeze Princess Magic Archer
Minion Horde Bats Zap Princess Magic Archer
Minion Horde Bats Zap Freeze
Bats Zap Minion Horde Freeze Princess Magic Archer
Minion Horde
Minion Horde Zap Freeze
Minion Horde Bats
Bats Zap Minion Horde Magic Archer
Zap Freeze Bats Princess Magic Archer
Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Magic Archer
Bats Zap Minion Horde
Bats Zap Minion Horde
Minion Horde
Bats Zap Minion Horde Freeze Princess Magic Archer
Bats Minion Horde
Minion Horde
Zap Minion Horde Freeze Bats Magic Archer
Minion Horde
Bats Minion Horde
Zap
Minion Horde
Minion Horde Princess Magic Archer
Bats Zap Minion Horde Freeze Magic Archer
Bats Zap Minion Horde Freeze Princess Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Minion Horde Freeze
Zap Princess Magic Archer
Minion Horde Magic Archer
Freeze
Zap Minion Horde Magic Archer
Bats Zap Minion Horde Freeze Princess Magic Archer
Minion Horde Princess Magic Archer
Zap Freeze Princess Magic Archer
Zap
Bats Minion Horde
Zap Minion Horde Princess Magic Archer
Zap Princess Magic Archer
Princess Magic Archer
Minion Horde Freeze Princess Magic Archer
Princess Zap Magic Archer
Zap Minion Horde Princess Magic Archer
Magic Archer Minion Horde Princess
Freeze
Bats Minion Horde
Zap Princess Magic Archer
Zap Princess Magic Archer
Minion Horde Magic Archer
Princess
Zap Minion Horde
Zap Freeze Princess Magic Archer
Minion Horde
Zap Princess Magic Archer
Zap Princess Magic Archer
Zap Magic Archer
Bats Zap Minion Horde Princess Magic Archer
Zap Bats Minion Horde Freeze
Minion Horde
Zap Minion Horde Magic Archer
Zap Minion Horde Freeze Princess Magic Archer
Minion Horde
Princess Magic Archer
Zap Minion Horde Bats Freeze Princess Magic Archer
Zap Princess Magic Archer
Freeze
Minion Horde Princess Magic Archer
Zap Princess Magic Archer
Zap
Minion Horde
Zap Bats Minion Horde Freeze Princess Magic Archer
Bats Zap Princess Magic Archer
Zap Freeze Princess Magic Archer

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