My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Hunter Balloon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Dart Goblin Guards Balloon
Zap
Dart Goblin Guards Balloon
Barbarian Barrel
Rascals Dart Goblin Guards Hunter
The Log
Rascals Dart Goblin Guards Hunter
Earthquake
Guards
Arrows
Rascals Dart Goblin Guards
Royal Delivery
Rascals Dart Goblin Guards Hunter Balloon Mother Witch
Fireball
Rascals Dart Goblin Hunter Balloon Mother Witch
Poison
Rascals Dart Goblin Guards Hunter Balloon Mother Witch
Lightning
Hunter Balloon Mother Witch
Rocket
Rascals Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Void Fireball Hunter Mother Witch Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Guards Void Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Dart Goblin Balloon
Dart Goblin
Rascals Balloon
Fireball
Guards
Void
Balloon
Hunter
Balloon
Balloon
Rascals Dart Goblin Void Hunter
Mother Witch

Defense Synergies 1 6

Rascals
Dart Goblin Mother Witch
Dart Goblin
Rascals Guards Hunter Mother Witch
Fireball
Guards
Hunter Dart Goblin Mother Witch
Void
Hunter
Guards Dart Goblin
Balloon
Mother Witch
Rascals Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Void
Hunter Rascals Dart Goblin
Hunter Rascals Dart Goblin Void
Hunter Rascals Dart Goblin Guards
Fireball
Fireball Rascals Dart Goblin Guards Hunter Mother Witch
Dart Goblin Hunter Rascals Fireball Void
Rascals Dart Goblin Fireball Void
Hunter Rascals
Guards Rascals Dart Goblin Hunter
Dart Goblin Guards Mother Witch Rascals Fireball Hunter
Hunter Rascals Dart Goblin Fireball
Hunter Rascals Fireball Guards
Fireball Rascals Dart Goblin Guards Hunter
Rascals Hunter
Rascals Fireball Hunter
Rascals Fireball Hunter
Fireball Rascals Dart Goblin Guards Hunter
Hunter Rascals Dart Goblin Fireball Guards Mother Witch
Dart Goblin Hunter
Rascals Dart Goblin Fireball Guards Hunter Mother Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Fireball Void
Fireball Void Hunter
Guards Rascals Hunter
Guards Hunter Rascals Fireball
Rascals Guards Hunter
Fireball Mother Witch Rascals Dart Goblin Hunter
Rascals Guards Dart Goblin Fireball Void Hunter
Rascals Hunter
Void Fireball
Dart Goblin Guards
Rascals Dart Goblin Guards Hunter
Fireball Guards Void
Rascals Fireball Guards Hunter
Rascals Dart Goblin Fireball
Rascals Guards Dart Goblin Fireball Hunter
Rascals Dart Goblin Fireball Hunter Mother Witch
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Rascals Dart Goblin Guards
Fireball Void Dart Goblin
Dart Goblin Fireball Void
Rascals Dart Goblin Fireball Guards Void
Fireball
Fireball Mother Witch Dart Goblin Hunter
Dart Goblin
Fireball Dart Goblin Hunter
Fireball Void Dart Goblin
Fireball Guards Void
Void Dart Goblin Fireball
Fireball Void Dart Goblin
Dart Goblin Fireball Void Hunter
Dart Goblin Fireball Void
Dart Goblin Fireball
Dart Goblin Fireball Hunter
Dart Goblin Fireball
Fireball
Void Dart Goblin Fireball Hunter
Dart Goblin Fireball Void Mother Witch
Fireball Void
Fireball Void
Void
Fireball Void
Mother Witch Fireball Hunter
Fireball Void Dart Goblin Hunter
Fireball Void
Fireball Void Dart Goblin
Dart Goblin Fireball Void Hunter Mother Witch
Dart Goblin Fireball Guards Void
Fireball Void
Void Dart Goblin Fireball Hunter
Void Fireball
Fireball
Dart Goblin Fireball Guards Void
Fireball Dart Goblin Hunter
Fireball
Fireball Void Rascals Dart Goblin Hunter
Dart Goblin Fireball
Void Fireball
Dart Goblin
Rascals Dart Goblin Fireball Guards
Dart Goblin Fireball Void
Void Dart Goblin Fireball
Fireball Dart Goblin Void
Void

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