My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Hunter Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Lava Hound
Giant Snowball
Skeletons Cannon Dart Goblin Baby Dragon Lava Hound
Zap
Skeletons Cannon Dart Goblin Lava Hound
Barbarian Barrel
Skeletons Cannon Dart Goblin Hunter
The Log
Skeletons Cannon Dart Goblin Hunter
Earthquake
Skeletons Cannon
Arrows
Skeletons Dart Goblin Lava Hound
Royal Delivery
Skeletons Dart Goblin Baby Dragon Hunter Lava Hound
Fireball
Cannon Dart Goblin Baby Dragon Hunter Lava Hound
Poison
Cannon Dart Goblin Hunter Lava Hound
Lightning
Cannon Baby Dragon Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Dart Goblin Fireball Baby Dragon Hunter Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Dart Goblin

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Dart Goblin
Lava Hound Baby Dragon The Log
Fireball
Lava Hound Baby Dragon The Log
Baby Dragon
Lava Hound Dart Goblin Fireball
Hunter
The Log
Dart Goblin Fireball
Lava Hound
Dart Goblin Fireball Baby Dragon

Defense Synergies 4 12

Skeletons
Cannon Dart Goblin Baby Dragon Hunter The Log
Cannon
Skeletons The Log Dart Goblin Fireball Baby Dragon Hunter
Dart Goblin
Skeletons Cannon Baby Dragon Hunter The Log
Fireball
The Log Cannon
Baby Dragon
Skeletons Cannon Dart Goblin The Log
Hunter
Skeletons Cannon Dart Goblin The Log
The Log
Cannon Fireball Skeletons Dart Goblin Baby Dragon Hunter
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball Baby Dragon The Log
Hunter Skeletons Cannon Dart Goblin The Log
Cannon Hunter Skeletons Dart Goblin
Cannon Hunter Skeletons Dart Goblin
Fireball The Log
Fireball The Log Skeletons Cannon Dart Goblin Baby Dragon Hunter
Dart Goblin Hunter Cannon Fireball Baby Dragon
Cannon Dart Goblin Fireball Baby Dragon The Log
Cannon Hunter Skeletons
Skeletons Cannon Dart Goblin Hunter
Dart Goblin Skeletons Cannon Fireball Baby Dragon Hunter The Log
Hunter Dart Goblin Fireball Baby Dragon
Cannon Hunter Skeletons Fireball The Log
Fireball Cannon Dart Goblin Baby Dragon Hunter The Log
Cannon Hunter
Cannon Fireball Hunter The Log
Skeletons Cannon Fireball Hunter
Cannon Fireball Dart Goblin Baby Dragon Hunter The Log
Baby Dragon Hunter The Log Cannon Dart Goblin Fireball
Cannon Dart Goblin Hunter
Cannon Dart Goblin Fireball Baby Dragon Hunter The Log
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Baby Dragon Hunter The Log
Skeletons Hunter The Log
Hunter Fireball The Log
Skeletons Cannon Hunter
Fireball Skeletons Dart Goblin Baby Dragon Hunter
Skeletons Dart Goblin Fireball Hunter
Hunter
Skeletons Fireball Baby Dragon The Log
Skeletons Cannon Dart Goblin
Dart Goblin Hunter
Fireball The Log
Skeletons Cannon Fireball Hunter
Cannon Dart Goblin Fireball Baby Dragon
Skeletons Dart Goblin Fireball Baby Dragon Hunter The Log
Cannon Dart Goblin Fireball Baby Dragon Hunter The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon The Log
Fireball Dart Goblin Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball The Log
Fireball Baby Dragon The Log
Fireball Dart Goblin Baby Dragon Hunter
Dart Goblin Baby Dragon The Log
Fireball The Log Dart Goblin Baby Dragon Hunter
Fireball The Log Dart Goblin
Fireball
Dart Goblin Fireball The Log
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon Hunter The Log
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon Hunter The Log
Dart Goblin Fireball Baby Dragon The Log
Fireball
Dart Goblin Fireball Baby Dragon Hunter The Log
Dart Goblin Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Hunter
Fireball The Log Dart Goblin Baby Dragon Hunter
Fireball Baby Dragon The Log
Fireball Dart Goblin Baby Dragon The Log
Dart Goblin Fireball Baby Dragon Hunter
Dart Goblin Fireball
Fireball
Dart Goblin Fireball Hunter The Log
Fireball
Fireball The Log
Dart Goblin Fireball
Fireball Dart Goblin Baby Dragon Hunter
The Log Fireball
Fireball Dart Goblin Baby Dragon Hunter
The Log Dart Goblin Fireball Baby Dragon
Fireball
Dart Goblin
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon The Log
Fireball Dart Goblin

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