My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Dark Prince Witch Prince Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Dark Prince Prince Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Prince Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Dark Prince Witch Prince Skeleton King
Barbarian Barrel
Ice Spirit Elite Barbarians Dark Prince Witch Magic Archer Skeleton King
The Log
Ice Spirit Elite Barbarians Dark Prince Witch Prince Skeleton King
Earthquake
Witch Skeleton King
Arrows
Ice Spirit Witch Skeleton King
Royal Delivery
Ice Spirit Elite Barbarians Dark Prince Witch Prince Magic Archer Skeleton King
Fireball
Elite Barbarians Witch Magic Archer Skeleton King
Poison
Witch Magic Archer Skeleton King
Lightning
Elite Barbarians Dark Prince Witch Prince Magic Archer Skeleton King
Rocket
Elite Barbarians Witch Prince Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince The Log Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Dark Prince Magic Archer Skeleton King Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit The Log Dark Prince Magic Archer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elite Barbarians Dark Prince Witch Prince
Elite Barbarians
Ice Spirit The Log
Dark Prince
Prince Ice Spirit Witch Magic Archer
Witch
Ice Spirit Dark Prince Prince Skeleton King
Prince
Dark Prince Ice Spirit Witch The Log Magic Archer
The Log
Elite Barbarians Prince Magic Archer
Magic Archer
Dark Prince Prince The Log
Skeleton King
Witch

Defense Synergies 2 15

Ice Spirit
Elite Barbarians Dark Prince Witch Prince The Log Magic Archer
Elite Barbarians
Dark Prince Ice Spirit The Log
Dark Prince
Elite Barbarians Ice Spirit Witch Prince The Log Magic Archer
Witch
Ice Spirit Dark Prince Prince The Log
Prince
The Log Ice Spirit Dark Prince Witch Magic Archer
The Log
Prince Ice Spirit Elite Barbarians Dark Prince Witch Magic Archer
Magic Archer
Ice Spirit Dark Prince Prince The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Elite Barbarians Ice Spirit Dark Prince Witch Prince The Log
Witch Prince Elite Barbarians Dark Prince
Elite Barbarians Witch Prince Dark Prince Skeleton King
Elite Barbarians Dark Prince Prince The Log
The Log Dark Prince Magic Archer
Ice Spirit Witch Magic Archer
The Log Magic Archer
Witch Elite Barbarians Prince Skeleton King
Elite Barbarians Ice Spirit Dark Prince Prince
Witch Dark Prince The Log Magic Archer Skeleton King
Witch Magic Archer
Prince Ice Spirit Elite Barbarians Dark Prince Witch The Log
Ice Spirit Dark Prince Witch Prince The Log Magic Archer Skeleton King
Elite Barbarians Prince Skeleton King
Ice Spirit Elite Barbarians Prince The Log
Elite Barbarians Dark Prince Witch Prince
Ice Spirit Elite Barbarians Dark Prince Witch Prince The Log Magic Archer
Witch The Log Ice Spirit Dark Prince Magic Archer
Elite Barbarians Prince
Dark Prince Elite Barbarians Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Witch Prince
Elite Barbarians Prince The Log Magic Archer
Ice Spirit Elite Barbarians Dark Prince Witch Prince The Log
Dark Prince Prince Elite Barbarians The Log
Elite Barbarians Dark Prince Witch Prince
Ice Spirit Witch Magic Archer
Dark Prince Prince Elite Barbarians Witch
Elite Barbarians Dark Prince Prince
Ice Spirit Elite Barbarians Dark Prince Witch Prince The Log Magic Archer
Witch
Elite Barbarians Dark Prince Witch Prince
Elite Barbarians Dark Prince Prince The Log
Elite Barbarians Dark Prince Prince Witch Skeleton King
Witch Magic Archer
Elite Barbarians Witch Ice Spirit Dark Prince Prince The Log Magic Archer Skeleton King
Elite Barbarians Dark Prince Witch The Log Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
Dark Prince Prince The Log
Dark Prince The Log Magic Archer
Ice Spirit Witch Magic Archer
Witch The Log Magic Archer
The Log Ice Spirit Magic Archer
The Log
Elite Barbarians Prince
Dark Prince Prince The Log Magic Archer
Magic Archer
Elite Barbarians The Log Magic Archer
Magic Archer
Elite Barbarians Prince The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
Dark Prince Prince The Log Magic Archer
Witch The Log Magic Archer
Prince The Log Magic Archer
Prince The Log
The Log
The Log Ice Spirit Dark Prince Witch Magic Archer
Witch
The Log Witch Magic Archer
Witch Prince The Log Magic Archer
The Log Magic Archer
Elite Barbarians Witch Magic Archer
Ice Spirit Witch
Elite Barbarians
The Log Magic Archer
Ice Spirit Magic Archer
Prince
The Log Magic Archer
Ice Spirit Dark Prince Witch Prince Magic Archer
Witch Magic Archer
The Log
Dark Prince Prince Magic Archer
The Log Magic Archer Skeleton King
Elite Barbarians Dark Prince Prince
Ice Spirit Elite Barbarians Witch The Log Magic Archer Skeleton King
Witch Magic Archer
Dark Prince Witch Prince The Log Magic Archer
Prince

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