My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Ice Spirit Musketeer Inferno Tower
The Log
Ice Spirit Mini P.E.K.K.A Musketeer
Earthquake
Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Musketeer Balloon
Fireball
Musketeer Inferno Tower Balloon
Poison
Musketeer Inferno Tower Balloon
Lightning
Mini P.E.K.K.A Musketeer Inferno Tower Balloon
Rocket
Musketeer Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Earthquake Mini P.E.K.K.A Musketeer Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Earthquake Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Mini P.E.K.K.A Musketeer Mega Knight
Earthquake
Mini P.E.K.K.A Balloon The Log Mega Knight
Mini P.E.K.K.A
Ice Spirit Earthquake Musketeer The Log Mega Knight
Musketeer
Ice Spirit Mini P.E.K.K.A Balloon The Log Mega Knight
Inferno Tower
Balloon
Ice Spirit Earthquake Musketeer The Log Mega Knight
The Log
Earthquake Mini P.E.K.K.A Musketeer Balloon Mega Knight
Mega Knight
Ice Spirit Earthquake Mini P.E.K.K.A Musketeer Balloon The Log

Defense Synergies 6 12

Ice Spirit
Mini P.E.K.K.A Musketeer Inferno Tower Earthquake The Log Mega Knight
Earthquake
Ice Spirit Mini P.E.K.K.A Inferno Tower The Log Mega Knight
Mini P.E.K.K.A
Ice Spirit The Log Earthquake Musketeer
Musketeer
Ice Spirit The Log Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower
Ice Spirit The Log Earthquake Musketeer Mega Knight
Balloon
The Log
Mini P.E.K.K.A Musketeer Inferno Tower Ice Spirit Earthquake Mega Knight
Mega Knight
Ice Spirit Earthquake Musketeer Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Ice Spirit Musketeer The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Musketeer
Mini P.E.K.K.A Inferno Tower Musketeer Mega Knight
Earthquake Mini P.E.K.K.A The Log Mega Knight
The Log Earthquake Musketeer Mega Knight
Musketeer Inferno Tower Ice Spirit
Earthquake Musketeer Inferno Tower The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Musketeer
Ice Spirit Mini P.E.K.K.A Musketeer Inferno Tower Mega Knight
Earthquake Musketeer The Log Mega Knight
Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Ice Spirit Earthquake Musketeer The Log
Mega Knight Ice Spirit Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Ice Spirit Mini P.E.K.K.A The Log Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Inferno Tower
Ice Spirit Mega Knight Musketeer The Log
Earthquake The Log Ice Spirit Musketeer Mega Knight
Mini P.E.K.K.A Musketeer Inferno Tower
Mega Knight Earthquake Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower
Mini P.E.K.K.A Musketeer The Log Mega Knight
Mega Knight Ice Spirit Mini P.E.K.K.A Musketeer Inferno Tower The Log
Mini P.E.K.K.A Mega Knight Musketeer Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Musketeer Mega Knight
Ice Spirit Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight Ice Spirit Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Musketeer
Mega Knight Mini P.E.K.K.A Musketeer Inferno Tower
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Inferno Tower
Musketeer Mega Knight
Inferno Tower Ice Spirit Mini P.E.K.K.A Musketeer The Log
Mega Knight Earthquake Mini P.E.K.K.A Musketeer Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer The Log
Musketeer The Log
Earthquake The Log
Earthquake Musketeer The Log
Earthquake The Log Mega Knight
Ice Spirit Musketeer
Earthquake Musketeer The Log
Earthquake The Log Ice Spirit
The Log
Mini P.E.K.K.A Musketeer
Earthquake Musketeer The Log
Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake Musketeer The Log Mega Knight
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Musketeer The Log Mega Knight
Earthquake The Log Mega Knight
Earthquake Musketeer The Log Mega Knight
Musketeer The Log
Earthquake Musketeer The Log
Earthquake The Log Ice Spirit Mega Knight
The Log Earthquake Musketeer
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer
Ice Spirit Musketeer
Mini P.E.K.K.A
Earthquake Musketeer The Log Mega Knight
Ice Spirit
Mega Knight
Earthquake The Log
Earthquake Ice Spirit Musketeer
Musketeer
The Log
Mini P.E.K.K.A Musketeer Mega Knight
The Log Earthquake Musketeer
Musketeer Mega Knight
Ice Spirit Musketeer The Log
Musketeer
Musketeer The Log Mega Knight
Mega Knight

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