My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Ice Spirit Executioner
The Log
Skeletons Ice Spirit Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Balloon Executioner
Fireball
Balloon Executioner
Poison
Balloon Executioner
Lightning
Mini P.E.K.K.A Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rage Tornado Freeze Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage Tornado Mini P.E.K.K.A Freeze Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Rage Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Ice Spirit Rage Tornado
Rage
Balloon Mini P.E.K.K.A
Tornado
Executioner Mini P.E.K.K.A Freeze Balloon
Freeze
Balloon Tornado
Balloon
Ice Spirit Rage Freeze Tornado Executioner
Executioner
Tornado Ice Spirit Balloon

Defense Synergies 2 9

Skeletons
Ice Spirit Mini P.E.K.K.A Tornado Executioner
Ice Spirit
Mini P.E.K.K.A Skeletons Tornado Executioner
Mini P.E.K.K.A
Ice Spirit Skeletons Tornado Freeze Executioner
Rage
Tornado
Executioner Skeletons Ice Spirit Mini P.E.K.K.A
Freeze
Mini P.E.K.K.A
Balloon
Executioner
Tornado Skeletons Ice Spirit Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Skeletons Ice Spirit Executioner
Mini P.E.K.K.A Tornado Skeletons Freeze Executioner
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Tornado
Tornado Freeze Skeletons Executioner
Tornado Ice Spirit Freeze Executioner
Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Mini P.E.K.K.A
Executioner Skeletons Tornado Freeze
Executioner Tornado
Mini P.E.K.K.A Skeletons Ice Spirit Freeze
Executioner Ice Spirit Mini P.E.K.K.A Tornado Freeze
Mini P.E.K.K.A
Tornado Ice Spirit Mini P.E.K.K.A Freeze
Skeletons Mini P.E.K.K.A Tornado Executioner
Ice Spirit Tornado Executioner
Tornado Freeze Executioner Ice Spirit
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Executioner
Skeletons Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Tornado
Skeletons Mini P.E.K.K.A Executioner
Executioner Skeletons Ice Spirit Tornado Freeze
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A
Freeze Skeletons Ice Spirit Mini P.E.K.K.A Tornado
Skeletons
Mini P.E.K.K.A
Tornado
Mini P.E.K.K.A Skeletons Executioner
Executioner
Skeletons Ice Spirit Mini P.E.K.K.A Tornado Freeze Executioner
Executioner Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado Executioner
Freeze
Executioner
Executioner Ice Spirit Tornado Freeze
Tornado Executioner
Ice Spirit Tornado Freeze Executioner
Tornado
Mini P.E.K.K.A Tornado
Tornado
Tornado Executioner
Executioner
Freeze
Executioner
Executioner
Tornado Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner
Tornado
Tornado
Tornado
Tornado Freeze Ice Spirit Executioner
Tornado Executioner
Tornado
Tornado
Tornado Executioner
Ice Spirit Freeze
Mini P.E.K.K.A
Ice Spirit Freeze
Ice Spirit Freeze
Tornado Executioner
Freeze
Mini P.E.K.K.A Executioner
Executioner
Tornado
Executioner
Ice Spirit Tornado Freeze
Tornado Executioner
Tornado Freeze Executioner

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