My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Valkyrie Furnace Ice Wizard Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Sparky
Giant Snowball
Bats Furnace
Zap
Bats Royal Giant Furnace Sparky
Barbarian Barrel
Knight Valkyrie Furnace Ice Wizard Sparky
The Log
Royal Giant Furnace Sparky
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Knight Valkyrie Ice Wizard Mother Witch Sparky
Fireball
Furnace Ice Wizard Mother Witch Sparky
Poison
Bats Furnace Ice Wizard Mother Witch Sparky
Lightning
Knight Valkyrie Furnace Ice Wizard Mother Witch Sparky
Rocket
Valkyrie Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Ice Wizard Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Ice Wizard Valkyrie Furnace Mother Witch Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Ice Wizard Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Valkyrie Sparky
Knight
Bats Furnace Ice Wizard Mother Witch Sparky
Royal Giant
Bats Furnace Ice Wizard Mother Witch Sparky
Valkyrie
Bats Furnace Mother Witch Sparky
Furnace
Royal Giant Knight Valkyrie Sparky
Ice Wizard
Royal Giant Knight
Mother Witch
Royal Giant Knight Valkyrie
Sparky
Bats Knight Royal Giant Valkyrie Furnace

Defense Synergies 2 12

Bats
Knight Valkyrie Ice Wizard Sparky
Knight
Bats Ice Wizard Furnace Mother Witch Sparky
Royal Giant
Valkyrie
Bats Furnace Ice Wizard Mother Witch Sparky
Furnace
Knight Valkyrie Ice Wizard
Ice Wizard
Knight Bats Valkyrie Furnace Mother Witch
Mother Witch
Knight Valkyrie Ice Wizard
Sparky
Bats Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Sparky
Sparky Bats Knight Valkyrie Furnace Ice Wizard
Furnace Sparky Bats Knight Valkyrie Ice Wizard
Sparky Bats Knight Valkyrie Furnace Ice Wizard
Valkyrie Sparky
Bats Valkyrie Furnace Ice Wizard Mother Witch
Bats Furnace Ice Wizard
Valkyrie Sparky
Sparky Furnace Ice Wizard
Knight Valkyrie Ice Wizard Sparky
Bats Valkyrie Ice Wizard Mother Witch Knight Furnace
Bats Furnace Ice Wizard
Furnace Sparky Bats Knight Valkyrie Ice Wizard
Valkyrie Sparky Bats Furnace
Sparky Knight Furnace
Furnace Sparky
Sparky Bats Knight Valkyrie Furnace
Valkyrie Bats Knight Furnace Ice Wizard
Valkyrie Furnace Bats Knight Ice Wizard Mother Witch
Sparky
Valkyrie Bats Knight Furnace Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Furnace Sparky
Knight Valkyrie
Bats Knight Valkyrie Furnace Sparky
Valkyrie Bats Knight Sparky
Knight Valkyrie Sparky
Furnace Mother Witch Bats Ice Wizard
Sparky Bats Knight Valkyrie Furnace Ice Wizard
Knight Valkyrie Sparky
Bats Knight Valkyrie Sparky
Sparky
Bats Knight Valkyrie Sparky
Valkyrie
Knight Valkyrie Sparky
Valkyrie Furnace Sparky
Sparky Bats Knight Valkyrie Furnace
Bats Valkyrie Ice Wizard Mother Witch Sparky
Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Sparky
Ice Wizard
Sparky
Knight Valkyrie Sparky
Valkyrie Furnace Sparky
Mother Witch Bats Furnace Ice Wizard
Furnace Sparky
Ice Wizard
Bats Sparky
Knight Valkyrie Sparky
Knight Sparky
Furnace Sparky
Furnace Sparky
Furnace Sparky
Sparky
Bats Sparky
Sparky
Valkyrie Mother Witch
Sparky
Sparky
Mother Witch Valkyrie Furnace Ice Wizard Sparky
Ice Wizard Sparky
Sparky
Sparky
Bats Furnace Ice Wizard Mother Witch Sparky
Bats
Sparky
Sparky
Sparky
Sparky
Sparky
Bats
Ice Wizard
Knight Valkyrie Sparky
Sparky
Sparky
Bats Sparky
Bats
Sparky
Sparky
Sparky

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