My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Royal Ghost
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Royal Ghost
Fireball
Goblin Gang Inferno Tower
Poison
Bats Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Royal Ghost Fireball Golden Knight Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Royal Ghost

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant
Arrows
Royal Giant Fireball
Goblin Gang
Royal Giant Royal Ghost
Royal Giant
Bats Arrows Fireball Goblin Gang Royal Ghost
Fireball
Arrows Royal Giant Golden Knight
Inferno Tower
Royal Ghost
Goblin Gang Royal Giant Golden Knight
Golden Knight
Fireball Royal Ghost

Defense Synergies 1 8

Bats
Inferno Tower Golden Knight
Arrows
Fireball Inferno Tower Golden Knight
Goblin Gang
Inferno Tower
Royal Giant
Fireball
Arrows Inferno Tower Golden Knight
Inferno Tower
Goblin Gang Bats Arrows Fireball Royal Ghost
Royal Ghost
Inferno Tower
Golden Knight
Bats Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Golden Knight
Inferno Tower Bats Goblin Gang
Goblin Gang Inferno Tower Bats
Inferno Tower Bats Goblin Gang
Arrows Fireball
Arrows Goblin Gang Fireball Bats Royal Ghost
Bats Inferno Tower Arrows Goblin Gang Fireball
Arrows Fireball Inferno Tower Golden Knight
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Royal Ghost
Bats Goblin Gang Arrows Fireball Royal Ghost
Arrows Inferno Tower Bats Goblin Gang Fireball
Inferno Tower Bats Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang Royal Ghost Golden Knight
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Bats Arrows Goblin Gang Fireball Inferno Tower
Arrows Fireball Bats Goblin Gang Royal Ghost Golden Knight
Arrows Bats Fireball Royal Ghost
Inferno Tower
Goblin Gang Royal Ghost Bats Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Royal Ghost
Fireball Arrows Goblin Gang Royal Ghost
Goblin Gang Bats Inferno Tower Golden Knight
Goblin Gang Bats Fireball Inferno Tower
Inferno Tower Goblin Gang
Arrows Fireball Bats Goblin Gang
Goblin Gang Bats Fireball Inferno Tower
Inferno Tower
Bats Fireball Inferno Tower
Inferno Tower Goblin Gang
Bats Inferno Tower Golden Knight
Arrows Fireball
Goblin Gang Fireball Inferno Tower Golden Knight
Fireball
Goblin Gang Inferno Tower Bats Fireball Golden Knight
Bats Arrows Fireball Inferno Tower Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost Golden Knight
Arrows Fireball Royal Ghost Golden Knight
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball Golden Knight
Bats Goblin Gang Fireball
Arrows Fireball Golden Knight
Fireball Arrows
Fireball Golden Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Golden Knight
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball
Arrows Fireball Golden Knight
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Royal Ghost Golden Knight
Fireball Arrows Golden Knight
Fireball Arrows Golden Knight
Bats Arrows Fireball
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Golden Knight
Bats Fireball
Fireball Royal Ghost Golden Knight

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